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Search: Posts Made By: Paul Stevens
Forum: Dungeon Craft - RPG Game Maker 10-03-2010, 10:36 PM
Replies: 128
Views: 31,634
Posted By Paul Stevens
Re: Enhanced Walls II

I don't know much about this business but what you
have done seems rather remarkable. I assume you
cannot step into the square containing the diagonal
wall.
Forum: Dungeon Craft - RPG Game Maker 08-18-2010, 07:21 PM
Replies: 69
Views: 7,411
Posted By Paul Stevens
Re: Friedrich's Revenge

Worry not. After releasing 1.0 you will be
doing a lot of "Slapping". Version 1.0 is
a massive collection of changes, largely untested.
We should perhaps release it as 1.0 Beta.
Forum: General Discussion 07-22-2010, 01:27 AM
Replies: 32
Views: 3,000
Posted By Paul Stevens
Re: Majority of Americans lack faith in Obama

Hah!

There is good reason to make fun of me.

I did not associate the 'BS' with 'Bumper Sticker'.
Damn.......people are clever. Funnier yet!
Forum: General Discussion 07-21-2010, 10:52 PM
Replies: 32
Views: 3,000
Posted By Paul Stevens
Re: Majority of Americans lack faith in Obama

I voted for Mr. Obama. I still like Mr. Obama.
If he calls and asks I will tell him some things
he should do differently. If they elect me King,
I will do things differently. But I still...
Forum: Dungeon Craft - RPG Game Maker 07-21-2010, 10:40 AM
Replies: 33
Views: 5,127
Posted By Paul Stevens
Re: Wait button?

But does it do what you originally asked?
Does it , for example, pass time and
automatically run any active step events?

Chaining to another event is a lot different
than running them and then...
Forum: Dungeon Craft - RPG Game Maker 07-20-2010, 11:38 AM
Replies: 33
Views: 5,127
Posted By Paul Stevens
Re: Wait button?

What you want to do is cause a minute
to elapse from within an event chain. This
elapsed time will cause other events to
occur within the original chain of events.
This is a sort of recursion...
Forum: General Discussion 07-05-2010, 11:01 PM
Replies: 2
Views: 393
Posted By Paul Stevens
Re: Question about Digital TV signals (in US)

Any antenna will do. My digital TV in the
living room uses a 4-foot piece of wire.
But the TV stations are within sight of me.
The TV in my kitchen uses ordinary 'rabbit-ears'.
Weak signals...
Forum: Dungeon Craft - RPG Game Maker 07-01-2010, 01:37 PM
Replies: 33
Views: 5,127
Posted By Paul Stevens
Re: Wait button?

[quote]if you could imagine to make a Might-and-Magic-3/4/5-like games editor]/quote]

Never played those modern games.
Enjoyed MM-II a lot though. I still have
all my hand-drawn maps.
Forum: Dungeon Craft - RPG Game Maker 06-30-2010, 12:26 PM
Replies: 33
Views: 5,127
Posted By Paul Stevens
Re: Wait button?

To each his own. They are different kinds
of games. Imagine Super Mario with turn-based
combat.

I liked the old Might and Magic, too.
Forum: Dungeon Craft - RPG Game Maker 06-30-2010, 10:16 AM
Replies: 33
Views: 5,127
Posted By Paul Stevens
Re: Wait button?

If the 'WAIT' works well then it should be
relatively easy to add a hook to a timer.
Then you could write a script that causes
an automatic 'WAIT' once per second if the
party has not performed...
Forum: Dungeon Craft - RPG Game Maker 06-29-2010, 01:29 PM
Replies: 33
Views: 5,127
Posted By Paul Stevens
Re: Wait button?

UAFwin version 0.930068 implements
the spacebar to 'Wait'. One minute elapses
and step events, etc should get activated
(but I did not test it).

If you don't know where to find it or you...
Forum: Dungeon Craft - RPG Game Maker 06-28-2010, 04:39 PM
Replies: 33
Views: 5,127
Posted By Paul Stevens
Re: Wait button?

Sounds very easy to supply.
There are no menu' options for
movement. Do you think there should
be a menu option 'WAIT'?

The space bar could perform a 'WAIT'.

The mouse in the viewport can...
Forum: General Discussion 06-14-2010, 08:38 AM
Replies: 13
Views: 1,318
Posted By Paul Stevens
Re: How should I reply to this email?

Emails are evil. When I read that, I felt
that she was apologising for not not
expressing herself well. But without the
benefit of voice inflections and whatnot,
it could have gone either way....
Forum: Dungeon Craft - RPG Game Maker 05-26-2010, 04:59 PM
Replies: 15
Views: 1,682
Posted By Paul Stevens
Re: Help with a script, please

A hard way(Because it must affect all combatants
whether or not such an attack might be made. I don't
like adding SAs that are 99.9 percent useless.):
At the start of each melee round: Set count...
Forum: Dungeon Craft - RPG Game Maker 05-25-2010, 10:59 AM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

These are not 'LEVEL_STATS' variables. These
are 'PARTY' variables. Is there no way to fetch
the x, y, and level? I see there is a $GET_PARTY_FACING.
If not, it is a definite breaking of...
Forum: Dungeon Craft - RPG Game Maker 05-25-2010, 10:43 AM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

You may enjoy solving problems with
'Rube Goldbergs' such as this. That's
fine. But you should not fill designs
with such things. Something as simple as
'PartyX' should be solved with a simple...
Forum: Dungeon Craft - RPG Game Maker 05-24-2010, 10:58 PM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

Sounds delicate. Letting you change the party level
and such without telling the engine about it.
I think we better put anything general aside until
much later. How is this better/different from...
Forum: Dungeon Craft - RPG Game Maker 05-24-2010, 05:26 PM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

Huh?

There is a $SET_LEVEL_STATS_ASL already.
IS that what you mean? Or what?
Forum: Dungeon Craft - RPG Game Maker 05-24-2010, 09:57 AM
Replies: 7
Views: 940
Posted By Paul Stevens
Re: Script debugging

Well, sir, I have been pondering
this for the last 24 hours or so.
I have come to agree with you.

I very much doubt that anyone
has taken advantage of the unique
identity provided by the code....
Forum: Dungeon Craft - RPG Game Maker 05-24-2010, 09:47 AM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

Hmmmmm. a curious omission.
No idea why that happened. Perhaps
the 'LEVEL_STATS' were added much
later than the others and I only added
what I needed to produce a demo.

$GET_LEVEL_STATS_ASL...
Forum: Dungeon Craft - RPG Game Maker 05-23-2010, 09:41 AM
Replies: 7
Views: 940
Posted By Paul Stevens
Re: Script debugging

Why not? It should work. If it doesn't,
we'll fix it. $WHILE is documented and
has worked for me.

Your problem is that the party members are
not necessarily numbered 0,1,2,3. Except in...
Forum: Dungeon Craft - RPG Game Maker 05-22-2010, 10:11 PM
Replies: 7
Views: 940
Posted By Paul Stevens
Re: Script debugging

$VAR Count;
Count = 0;

//Nice. Declare a variabel named 'Count' and set it to "0".
// Remember!!!!!! Everthing in GPDL is a string. (White
//lie alert!). At any rate.....GPDL kindly...
Forum: General Discussion 05-19-2010, 10:00 AM
Replies: 34
Views: 3,241
Posted By Paul Stevens
Re: Greece laid low by its decadence

And you call yourself an American!!!! Hah!
Forum: Dungeon Craft - RPG Game Maker 05-14-2010, 04:22 PM
Replies: 30
Views: 2,263
Posted By Paul Stevens
Forum: Dungeon Craft - RPG Game Maker 05-13-2010, 09:15 PM
Replies: 30
Views: 2,263
Posted By Paul Stevens
Re: A question (also what I've been up 2)

Temporarily documented here:

http://sourceforge.net/apps/mediawiki/uaf/index.php?title=Special_Abilities_Scripts

But very temporarily.
Forum: Dungeon Craft - RPG Game Maker 05-13-2010, 05:25 PM
Replies: 30
Views: 2,263
Posted By Paul Stevens
Re: A question (also what I've been up 2)

I assume you mean to list the spells that
a character could use....

",Bless,Poison,Masse"

Searching the list would best be done with
$GREP("\bPoison]\b");
Rather than the functions that...
Forum: Dungeon Craft - RPG Game Maker 05-13-2010, 05:19 PM
Replies: 30
Views: 2,263
Posted By Paul Stevens
Re: A question (also what I've been up 2)

I should hope not......I implemented it this morning.

It is ugly but very general......good for trying
things out. The $Dialogxxx feature can be used
in any script for debugging, for example.
Forum: Dungeon Craft - RPG Game Maker 05-13-2010, 01:14 PM
Replies: 30
Views: 2,263
Posted By Paul Stevens
Re: A question (also what I've been up 2)

Get:
http://dianneandpaul.net/UAF/BilliardPlayer.dsn.zip
You must use the runtime and editor included
in the archive.

It demonstrates:

Character Creation - Select "Magic User" and "Billiard...
Forum: Dungeon Craft - RPG Game Maker 05-10-2010, 11:57 AM
Replies: 30
Views: 2,263
Posted By Paul Stevens
Re: A question (also what I've been up 2)

I think we could do something relatively
easily. It is really pretty much in place
except for the "Create Character" sequence.

How would we decide what Special Abilities
a character being...
Forum: Dungeon Craft - RPG Game Maker 05-09-2010, 09:52 PM
Replies: 30
Views: 2,263
Posted By Paul Stevens
Re: A question (also what I've been up 2)

What list? What lists? Pickable? Usable?
These words don't mean much to me.

Of course if we were able to do this we would
have to do it in a way that makes sense
to the people who use it.
...
Forum: Dungeon Craft - RPG Game Maker 05-08-2010, 11:12 PM
Replies: 30
Views: 2,263
Posted By Paul Stevens
Re: A question (also what I've been up 2)

It seems that perhaps you want
specialized PCs. At PC creation time
perhaps we could allow you to run scripts
that would assign special abilities......
"Priest of Toads", "Billiard Player",...
Forum: General Discussion 05-06-2010, 02:12 PM
Replies: 41
Views: 3,781
Posted By Paul Stevens
Re: GRRRR... The times square bomber

I'll tell you what I think......

I think it is a difficult question. There is
no way that I could write down a hard-
and-fast rule that would be reasonable
under all circumstances.

But I...
Forum: Dungeon Craft - RPG Game Maker 04-29-2010, 10:09 AM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

If you are telling me that you can make it work
without my help, I am willing to believe. ;-)

But I am also willing to do simple things that
make life a lot easier for you. 'Tis all a tradeoff...
Forum: Dungeon Craft - RPG Game Maker 04-28-2010, 09:39 PM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

We might have to add some sort of global
ASL entry that remembers the latest mode
of transportation. We could even put the
wall type in there for you to make things
simpler. Those kind of...
Forum: Dungeon Craft - RPG Game Maker 04-28-2010, 10:18 AM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

That would be your business. We process the step events
in order from 1 to 8. Presumably you would use #1 as your
wall event.



Just tell the editor that you want the step event
to occur in...
Forum: Dungeon Craft - RPG Game Maker 04-27-2010, 11:07 PM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

Yes.....the step event would have to go through
all these shenanigans every time the party took
a step. But that is what computers are good at.
Doing the same simple thing millions of times....
Forum: Dungeon Craft - RPG Game Maker 04-27-2010, 11:55 AM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

But step events run each time the party takes
a step, do they not? Putting a wall in place
would not affect that, would it? Perhaps
I don't know what a step event is or something.
Certainly, I...
Forum: Dungeon Craft - RPG Game Maker 04-27-2010, 10:21 AM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

I'm still curious......why would it not be
nearly as easy to use a step event to
accomplish this "wall event"????
Forum: Dungeon Craft - RPG Game Maker 04-22-2010, 10:11 AM
Replies: 46
Views: 3,885
Posted By Paul Stevens
Re: Feature request - wall step thru event

see:
http://ua.reonis.com/index.php?topic=975.0
Forum: Dungeon Craft - RPG Game Maker 03-15-2010, 09:34 AM
Replies: 3
Views: 527
Posted By Paul Stevens
Re: Linux, Wine, and DC

I would not hold my breath. The 'Fixed' window version
can probably be done. We don't want to release the 'Debug'
version but we can probably transfer the window capability
to the 'Release'...
Forum: Dungeon Craft - RPG Game Maker 03-11-2010, 07:38 PM
Replies: 7
Views: 877
Posted By Paul Stevens
Re: Aaaannnnnd, We're Back!!!!

Now if you could only allow us to choose our
avatar. I hate that thing of mine.
Forum: Dungeon Craft - RPG Game Maker 02-10-2010, 10:40 AM
Replies: 414
Views: 33,045
Posted By Paul Stevens
Re: Fall 2009 Design Contest

The display problem.......

I suppose this is a bit simplistic but....
I do need additional posts to help get rid
of that horrible Avatar.

My monitor will cut off the left side of
the image...
Forum: Dungeon Craft - RPG Game Maker 02-01-2010, 11:38 AM
Replies: 22
Views: 1,528
Posted By Paul Stevens
Re: Creature Types

I think so, too.

Give Iron Golem "Electric Immunity".
Give Lightning Bolt "Electric".

In "Electric Immunity" script you
see if the spell has "Electric" and

a) if not, then supress all...
Forum: Dungeon Craft - RPG Game Maker 01-30-2010, 12:32 PM
Replies: 22
Views: 1,528
Posted By Paul Stevens
Re: Creature Types

The Special Ability capability is a little
bit a misnomer. And it is very confusing,
perhaps because of its generality. But your
second paragraph (the "Edit:") captures
much of its essence.
...
Forum: Dungeon Craft - RPG Game Maker 01-28-2010, 09:42 PM
Replies: 81
Views: 4,307
Posted By Paul Stevens
Re: DC Advancements

Manikus may be swearing before the night
is out. I fear I have undone some of his
hard work and testing in order to make things
a bit more general.
Forum: Dungeon Craft - RPG Game Maker 01-22-2010, 09:59 AM
Replies: 71
Views: 3,261
Posted By Paul Stevens
Re: Monster Summoning and Animal Summoning

If I were to say that you people
are nuts, would I be the first?
Forum: Dungeon Craft - RPG Game Maker 01-21-2010, 05:20 PM
Replies: 24
Views: 1,358
Posted By Paul Stevens
Re: AD&D - Heroes of the Lance

It will be a long, hard uphill climb.
I doubt very much that you can
do it without playing lesser games
first to get a feel for what a
designer might do to confuse you.
ConfluxIII is a big,...
Forum: Dungeon Craft - RPG Game Maker 01-21-2010, 01:51 PM
Replies: 24
Views: 1,358
Posted By Paul Stevens
Re: AD&D - Heroes of the Lance

No. No. No. CSBwin is not for anyone
interested in graphics. God, no!!!
The puzzles are the biggest
strength of most games and the monsters
come in second. But you gotta have
imagination to...
Forum: Dungeon Craft - RPG Game Maker 01-21-2010, 11:01 AM
Replies: 81
Views: 4,307
Posted By Paul Stevens
Re: DC Advancements

Well, I see it as a $SubstituteCombatant()
function rather than as a $RemoveCombatant()
followed by $AddCombatant(). Should be easier
to implement than either one because the
combatant stays...
Forum: Dungeon Craft - RPG Game Maker 01-21-2010, 10:48 AM
Replies: 24
Views: 1,358
Posted By Paul Stevens
Re: AD&D - Heroes of the Lance

I managed to get ConfluxIII to run well on
the Pocket PC (a bit of a pain---opposite
endianess from Intel). Here is a demo.

http://www.youtube.com/watch?v=21bOT9MpYG0

List of DM-like games
...
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