Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Dungeon Craft - RPG Game Maker
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-28-2010, 04:45 PM   #21
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Feature request - wall step thru event

Quote:
Originally Posted by Shadow Stranger View Post
As long as it did not slow the game down any.
Presumably you would call "wall" step events before the other step events, the party goes through the wall before it steps into the square.
You could add a tool to the Editor to automatically place wall events as step events right throughout the level.
Paul already answered this, but just to be clear, using a step event means that you don't have to place events throughout your level. You just create the event one time and have DC check every time the party takes a step.
__________________
manikus is offline   Reply With Quote
Old 04-28-2010, 09:16 PM   #22
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 594
Default Re: Feature request - wall step thru event

I was confusing step events with placed events. If it only has to look at 0-4 surrounding walls that would not be too hard.
Edit:
You will need to encode for cases like teleporting, overriding the wall step event.

Last edited by Shadow Stranger; 04-28-2010 at 09:24 PM.
Shadow Stranger is offline   Reply With Quote
Old 04-28-2010, 09:39 PM   #23
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: Feature request - wall step thru event

We might have to add some sort of global
ASL entry that remembers the latest mode
of transportation. We could even put the
wall type in there for you to make things
simpler. Those kind of things are very 'local'
and easy to add / debug / document. Adding
a new event type is very much more painful.
Paul Stevens is offline   Reply With Quote
Old 04-29-2010, 06:50 AM   #24
SilentThief
Symbol of Cyric
 
Burger Time Champion
Join Date: September 10, 2001
Location: USA
Age: 48
Posts: 1,301
Default Re: Feature request - wall step thru event

Seems to me that you would not need to. You simply set a flag variable in a quest or ASL (since I've been asked what this means before, I'll tell you: a flag variable is slang (?) for a true/false type of variable, as in the variable will always be either zero or one). Something like this:
event: quest "teleport_use" = 1
event teleport
event chain at local location
(if teleport_use = 1 then... blah blah - you know what goes here)
event: utilities quest "teleport_use" = 0

ST
__________________
http://www.wilhelmscream.net/
SilentThief is offline   Reply With Quote
Old 04-29-2010, 10:09 AM   #25
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: Feature request - wall step thru event

If you are telling me that you can make it work
without my help, I am willing to believe.

But I am also willing to do simple things that
make life a lot easier for you. 'Tis all a tradeoff
and everything has its price. Let me know if
things get too messy and a little help would
make a big difference.
Paul Stevens is offline   Reply With Quote
Old 05-06-2010, 10:47 PM   #26
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 594
Default Re: Feature request - wall step thru event

Okay, I ported the Dark Queen of Krynn walls to a DC design. If anyone wants to try placing step events, the design can be found at:
http://ua.reonis.com/index.php?topic=981.msg9310#new
At some point I will need to correct a lot of the backgrounds. The design currently only contains the walls, none of the events.
You will find that level 22 is the Tower of Flame.
Shadow Stranger is offline   Reply With Quote
Old 05-24-2010, 06:49 AM   #27
SilentThief
Symbol of Cyric
 
Burger Time Champion
Join Date: September 10, 2001
Location: USA
Age: 48
Posts: 1,301
Default Re: Feature request - wall step thru event

=== Re-jacking this thread back to the topic of step-thru event. ===

Now that I've played around with this I have run into a problem. How do you "read" a wallslot? I mean, as designer I have creative control so I should know where my walls are, but is there a way to check conditionally? Like looking at Manikus' tutorial I see how to change walls with logic block, it shows how to change a wallslot into another (the empty/blank wall) and back. I see on the logic block event that the input "gates" have Level ASL as a choice, and that seems like the right idea; but how do you set that up? I mean, I think it might work if I set up ONE event to look at the "$Wall,3,5,north" and see if that is equal to wallslot 3.

By that logic (if it worked, since I haven't tried this do to my logic of the rest of this statement...) I would have to have a logic block event for 96 wallslots x 4 directions x "10 x 10" ( 10x10 being minimum size level)? 38400 events? Manikus did say that we can cut and paste events...

Ok, how about this:
The ASL scripts all come in pairs (get and set):

$GET_PARTY_ASL(String)
$SET_PARTY_ASL(String, String)

$GET_CHAR_ASL(String, String)
$SET_CHAR_ASL( String, String, String )

$GET_GLOBAL_ASL(String)
$SET_GLOBAL_ASL(String, String)

$SET_LEVEL_STATS_ASL( String, String, String )
$DELETE_LEVEL_STATS_ASL(String, String)

and I see there is a script that says $SET_LEVEL_STATS_ASL( String, String, String ) with string string string logically being $SET_LEVEL_STATS_ASL(level, stat, value). I do NOT see a get_level_stats_asl, so I'm stumped on this side as well. Any Ideas?

What would work for this AFAIK would be a $GET_LEVEL_STATS_ASL(level, stat) script, which we don't have then I could check every step the party coordinate location X,Y and the walls at X,Y.

ST
ps, If you know how to do this please tell me
__________________
http://www.wilhelmscream.net/
SilentThief is offline   Reply With Quote
Old 05-24-2010, 09:47 AM   #28
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: Feature request - wall step thru event

Hmmmmm. a curious omission.
No idea why that happened. Perhaps
the 'LEVEL_STATS' were added much
later than the others and I only added
what I needed to produce a demo.

$GET_LEVEL_STATS_ASL will be added.
If you are doing work with DC, perhaps
now is the time to start using the soon-
to-be-released versions. It could use
some testing outside of the development
team. If so, let me know and I will supply
a version with your needed function. That
is, if Manikus says it is all right.
Paul Stevens is offline   Reply With Quote
Old 05-24-2010, 04:03 PM   #29
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Feature request - wall step thru event

Quote:
Originally Posted by Paul Stevens View Post
Hmmmmm. a curious omission.
No idea why that happened. Perhaps
the 'LEVEL_STATS' were added much
later than the others and I only added
what I needed to produce a demo.

$GET_LEVEL_STATS_ASL will be added.
If you are doing work with DC, perhaps
now is the time to start using the soon-
to-be-released versions. It could use
some testing outside of the development
team. If so, let me know and I will supply
a version with your needed function. That
is, if Manikus says it is all right.
Paul, if you could also add a "$SET_LEVEL_STATS_ASK" I would be so very happy. It would help a lot of us allowing teleportation outside of a stairs/transfer mod event.

Also, ST, you don't need to check for every wall and door for a sound, only that special one or two - it's easier to check for one or two, as a step or zone event than doing what you're suggesting, still Paul has a great solution.
__________________
manikus is offline   Reply With Quote
Old 05-24-2010, 05:26 PM   #30
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: Feature request - wall step thru event

Quote:
if you could also add a "$SET_LEVEL_STATS_ASK
Huh?

There is a $SET_LEVEL_STATS_ASL already.
IS that what you mean? Or what?
Paul Stevens is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
feature request and more SilentThief Dungeon Craft - RPG Game Maker 1 05-13-2008 09:07 PM
Sprite feature request SilentThief Dungeon Craft - RPG Game Maker 2 04-09-2008 10:22 PM
step by step walkthrough for me plz :) burnzey boi Wizards & Warriors Forum 15 08-22-2005 04:17 AM
Can somebody (like andrewas) give me a step by step instruction on installing XP? Larry_OHF General Conversation Archives (11/2000 - 01/2005) 17 09-09-2002 12:11 PM
Help with possible dialog loop- South Wall Club ****Spoiler Request brmachine Miscellaneous Games (RPG or not) 5 07-03-2002 06:02 PM


All times are GMT -4. The time now is 03:15 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved