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#21 | |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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I doubt very much that you can do it without playing lesser games first to get a feel for what a designer might do to confuse you. ConfluxIII is a big, mean game. But it does come with a wonderful hint library and lots of help in the form of maps and spoilers. It has been too much for me. I cannot put my mind to it hard enough and long enough. It is too much like a tough course in engineering. |
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#22 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I do imagine that I'll be playing more than one of those games.
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#23 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hmm - maybe we can get some inspiration from this game ourselves!
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#24 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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For me, they're all kinda mean, hard, long dungeons when I'm making them.
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#25 |
Avatar
![]() ![]() ![]() ![]() Join Date: December 9, 2007
Posts: 594
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Back to the original post in this thread, Heroes of the Lance was basically an arcade game. I played it on the Amiga Commodore and liked it. It was good in its day, twenty years ago. Manikus supplied a link on page 1 of this topic. You may need to use Dos Box 0.72 to get it working properly.
Looking at the posts above you can see it has impressive competition these days, Conflux&. If you like the Krynn world there are not too many Krynn arcade games. Not that many Krynn games at all. There was also Dragons of Flame, much like it. Then there was Shadow Sorceror which was a cross between Heroes and a Gold Box game. |
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