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#11 |
Horus - Egyptian Sky God
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Sounds great! Looks like we may be able to do things like iron golems are immune to spells except for lightning bolt, which slows them, etc... (I think)
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#12 |
Drow Warrior
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I think so, too.
Give Iron Golem "Electric Immunity". Give Lightning Bolt "Electric". In "Electric Immunity" script you see if the spell has "Electric" and a) if not, then supress all damage. b) if so, slow Note: I don't know what slow is and we probably have not implemented it yet. Any questions? This stuff is simple on the surface but confusing in action. At least for me. I suppose the digit '0' was confusing to the Romans until they got used to it. Last edited by Paul Stevens; 02-01-2010 at 04:20 PM. Reason: Update according to following post |
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#13 |
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I think it may be: Iron Golems are slowed by electrical attacks generally. In which case scripting is even easier.
I don't have access to a copy of the Monster Manual though. |
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#14 |
Horus - Egyptian Sky God
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Sounds great!
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#15 |
Jack Burton
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Slow is working.
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#16 |
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Here is the chapter and verse about Iron Golems from the SEADS site. Look at the left side of the screen and you will see a Journals bar, among other things it lists the PHB and the Monstrous Manual. There is no download as such.
http://www.seads.org/rpg_stuff/rpg_fraim.htm "Combat: The iron golem conforms to the strategies listed for the stone golem except as described here. It has a strength of 24 for the purposes of lifting, throwing or breaking objects. The iron golem is immune to any weapon, except those of +3 or better enchantment. Magical electrical attacks will slow it for 3 rounds, and magical fire attacks actually repair 1 hit point of damage for each hit die of damage it would have caused. All other spells are ignored. Iron golems are subject to the damage inflicted by a rust monster. Once every 7 rounds, beginning either the first or second round of combat, the iron golem breathes out a cloud of poisonous gas. It does this automatically, with no regard to the effects it might have. The gas cloud fills a 10 foot cube directly in front of it, which dissipates by the following round, assuming there is somewhere for the gas to go." Edit: You can download the file yourself by choosing Select All, copy and then paste into a Word document. In RTF form it comes to 3MB after I change all font to Arial. Creating a Table of Contents is easy in Word, just use the Edit > Replace function to change all 24 point Normal (Web) font to Heading 1 style. I don't know if Manikus will object to the download or not. If he does not it can be uploaded to this forum. Last edited by Shadow Stranger; 02-04-2010 at 03:01 AM. |
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#17 |
Jack Burton
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Actually online you can find quite a few 2e resources for AD&D. If you visit my forums, I have a thread devoted to the links that include Monster Manual, Players Handbook, Dungeon Master's Guide, Tome of Spells and more.
![]() I'm using the 1e rules for everything. I've even been defaulting to 1e over FRUA if they're different, and the way they handle monsters and their special abilities is usually at least a little different. ![]() |
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#18 |
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Importing from FRUA to DC is easier if they are both 1E. You could probably devise standard 2E versions of the DC dat files for when 2E is wanted.
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#19 |
Jack Burton
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FRUA is 1e, but they simplified some things. DC is a more robust engine/editor and will not need to simplify some of those things.
DC can support 2e, that's for sure, but it's outside of the purview of default DC. ![]() |
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#20 |
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Those links in your forum you could make sticky here, that would enable people to research Iron Golems&, even if they don't have the Monstrous Manual.
Really need a downloadable version of the MM, the dotd.com version can only be saved one page at a time. Not all countries have internet plans with unlimited data download, at least some have a variety of plans, the cheaper of which have a measly 200MB per month data download limit. |
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