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#31 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I got overexcited about what I could do, and typed too much, not to mention some of it was misspelled. (I know big surprise there.) What I would really like is a $GET/$SET_LEVEL_STATS, by which I mean the current location, direction facing and level. Maybe it would be better to call it CURRENT_LOCATION or something. I know it's not the same thing exactly... If we can already do this (quite possibly), none of us designers know how to do it. ![]() |
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#32 | |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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and such without telling the engine about it. I think we better put anything general aside until much later. How is this better/different from Teleport? Now $GET could certainly be done without any fear. Remind me after we get Charm tamed at least a little bit. |
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#33 | |
Symbol of Cyric
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You can get facing with "$PARTY_FACING", and I think you can get level with a script as well... ST
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http://www.wilhelmscream.net/ Last edited by SilentThief; 05-25-2010 at 08:37 AM. |
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#34 | |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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'Rube Goldbergs' such as this. That's fine. But you should not fill designs with such things. Something as simple as 'PartyX' should be solved with a simple tool. When you find a need for such a thing, please ask for it rather than inventing a monstrous mechanism that will undoubtedly fail when someone else invents the 'Double Step' ability or something. I know that FRUA invited you to do things in strange ways because it could not be changed. DC is not like that. Yet. |
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#35 | |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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are 'PARTY' variables. Is there no way to fetch the x, y, and level? I see there is a $GET_PARTY_FACING. If not, it is a definite breaking of symmetry and needs fixing. A cursory examination indicates that x, y, and level were somehow omitted. |
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#36 | |
Symbol of Cyric
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I agree with you, that X, Y location and level should be something available for scripting purposes; and I think having built-in functions is far cleaner and better working than script building them myself. But if you have the ability to "get" X, Y facing and level; then would that mean having the ability also to "set" X, Y level and facing? ST
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#37 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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To answer the earliest question first, I would want to use a script in place where I can't use an event, or at least haven't figure out easily. What I originally wanted to use this for was the following - you're walking in a deep dungeon counting the gold you scavenged off the body of bogey man you just surprised while he was easting his porridge, and suddenly your torch goes out. No big deal, but as you search for your flint and steel you realize that you took them out to put more gold in your pack and must have forgot to pick them back up. I wanted to handle this by having two versions of the same dungeon; one that is lit and one that is dark. If the dungeon is larger than 8 squares, I can not figure a way to do this (8 is the number of entry points). I figure that I would need to know 3 things for this to work; level, location and facing.
ST as for your possible solution, I am in agreement with Paul, but possibly for different reasons. I have written a lot os scripts for DC, more than anyone else I wage, but this sounds too complicated and laborious to be worth the pay-off. ![]() Perhaps most importantly, this is not a game stopper. Which by our previously agreed upon parameters means that we don't need this before version 1.0. ![]() |
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#38 |
Symbol of Cyric
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I gotchya on that one. Paul already stated that he's not worried about making new revisions just for me. My actual problem is: I cant become a programmer on this so I could make my own changes... And this means I have so many requests its ridiculous.
I have read that you have to make a plan and stick to it to actually make commercial releases of games/software if you work on a programming team, so I understand completely where you are coming from. Besides, with the new scripting of SAs I can do a lot more than I could before... and this includes quite a few of my feature requests from before. And I need to turn this into some mods or all my script play is a moot point anyway ![]() ST
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#39 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Actually, ST, the more you ask the better the chance is that we will slip something in...not promising, just saying.
![]() Paul and I are doing this project for various reasons, one of which is allow people who want to use DC to do what they want with DC. There are of course some caveats, like the fellow who posts every six to nine months about revamping the system to 4th edition (not going to happen), but maybe some day we'll be far enough along that he can adapt it himself via scripts and art, etc. But there are other things that are requested that are more realistic and they get added weight because they come from people who actually work with the system and are active in the community. ![]() So, don't hesitate to ask for stuff now, who knows. ![]() |
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#40 |
Symbol of Cyric
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actually I think I found something forgotten and I posted it here:
http://www.ironworksforum.com/forum/...d.php?t=101496 ST
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