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Old 05-24-2010, 06:08 PM   #31
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
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Default Re: Feature request - wall step thru event

Quote:
Originally Posted by Paul Stevens View Post
Huh?

There is a $SET_LEVEL_STATS_ASL already.
IS that what you mean? Or what?

I got overexcited about what I could do, and typed too much, not to mention some of it was misspelled. (I know big surprise there.)

What I would really like is a $GET/$SET_LEVEL_STATS, by which I mean the current location, direction facing and level. Maybe it would be better to call it CURRENT_LOCATION or something. I know it's not the same thing exactly...

If we can already do this (quite possibly), none of us designers know how to do it.
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Old 05-24-2010, 10:58 PM   #32
Paul Stevens
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Location: Madison, Wisconsin
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Default Re: Feature request - wall step thru event

Quote:
by which I mean the current location, direction facing and level.
Sounds delicate. Letting you change the party level
and such without telling the engine about it.
I think we better put anything general aside until
much later. How is this better/different from Teleport?

Now $GET could certainly be done without any
fear. Remind me after we get Charm tamed at
least a little bit.
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Old 05-25-2010, 08:06 AM   #33
SilentThief
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Default Re: Feature request - wall step thru event

Quote:
Originally Posted by manikus View Post
I got overexcited about what I could do, and typed too much, not to mention some of it was misspelled. (I know big surprise there.)

What I would really like is a $GET/$SET_LEVEL_STATS, by which I mean the current location, direction facing and level. Maybe it would be better to call it CURRENT_LOCATION or something. I know it's not the same thing exactly...

If we can already do this (quite possibly), none of us designers know how to do it.
If you set up an initial X, Y position where you start at, then count steps, this can be done with ASLs I think. Something like PartyLocationX, PartyLocationY. And if you go orth you subrtact from Y, south you add, west you subrtact from X, east you add.
You can get facing with "$PARTY_FACING", and I think you can get level with a script as well...

ST
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Last edited by SilentThief; 05-25-2010 at 08:37 AM.
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Old 05-25-2010, 10:43 AM   #34
Paul Stevens
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Default Re: Feature request - wall step thru event

Quote:
then count steps, this can be done with ASLs
You may enjoy solving problems with
'Rube Goldbergs' such as this. That's
fine. But you should not fill designs
with such things. Something as simple as
'PartyX' should be solved with a simple
tool.

When you find a need for such a
thing, please ask for it rather than
inventing a monstrous mechanism that
will undoubtedly fail when someone else
invents the 'Double Step' ability or
something. I know that FRUA invited you
to do things in strange ways because it
could not be changed. DC is not like that.
Yet.
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Old 05-25-2010, 10:59 AM   #35
Paul Stevens
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Default Re: Feature request - wall step thru event

Quote:
$GET/$SET_LEVEL_STATS, by which I mean the current location, direction facing and level.
These are not 'LEVEL_STATS' variables. These
are 'PARTY' variables. Is there no way to fetch
the x, y, and level? I see there is a $GET_PARTY_FACING.
If not, it is a definite breaking of symmetry and
needs fixing. A cursory examination indicates
that x, y, and level were somehow omitted.
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Old 05-25-2010, 12:06 PM   #36
SilentThief
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Default Re: Feature request - wall step thru event

Quote:
Originally Posted by Paul Stevens View Post
These are not 'LEVEL_STATS' variables. These
are 'PARTY' variables. Is there no way to fetch
the x, y, and level? I see there is a $GET_PARTY_FACING.
If not, it is a definite breaking of symmetry and
needs fixing. A cursory examination indicates
that x, y, and level were somehow omitted.

I agree with you, that X, Y location and level should be something available for scripting purposes; and I think having built-in functions is far cleaner and better working than script building them myself. But if you have the ability to "get" X, Y facing and level; then would that mean having the ability also to "set" X, Y level and facing?

ST
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Old 05-25-2010, 04:58 PM   #37
manikus
Jack Burton
 

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Default Re: Feature request - wall step thru event

To answer the earliest question first, I would want to use a script in place where I can't use an event, or at least haven't figure out easily. What I originally wanted to use this for was the following - you're walking in a deep dungeon counting the gold you scavenged off the body of bogey man you just surprised while he was easting his porridge, and suddenly your torch goes out. No big deal, but as you search for your flint and steel you realize that you took them out to put more gold in your pack and must have forgot to pick them back up. I wanted to handle this by having two versions of the same dungeon; one that is lit and one that is dark. If the dungeon is larger than 8 squares, I can not figure a way to do this (8 is the number of entry points). I figure that I would need to know 3 things for this to work; level, location and facing.

ST as for your possible solution, I am in agreement with Paul, but possibly for different reasons. I have written a lot os scripts for DC, more than anyone else I wage, but this sounds too complicated and laborious to be worth the pay-off.

Perhaps most importantly, this is not a game stopper. Which by our previously agreed upon parameters means that we don't need this before version 1.0.
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Old 05-26-2010, 06:42 AM   #38
SilentThief
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Default Re: Feature request - wall step thru event

I gotchya on that one. Paul already stated that he's not worried about making new revisions just for me. My actual problem is: I cant become a programmer on this so I could make my own changes... And this means I have so many requests its ridiculous.

I have read that you have to make a plan and stick to it to actually make commercial releases of games/software if you work on a programming team, so I understand completely where you are coming from.

Besides, with the new scripting of SAs I can do a lot more than I could before... and this includes quite a few of my feature requests from before. And I need to turn this into some mods or all my script play is a moot point anyway

ST
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Old 05-26-2010, 04:23 PM   #39
manikus
Jack Burton
 

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Default Re: Feature request - wall step thru event

Actually, ST, the more you ask the better the chance is that we will slip something in...not promising, just saying.

Paul and I are doing this project for various reasons, one of which is allow people who want to use DC to do what they want with DC. There are of course some caveats, like the fellow who posts every six to nine months about revamping the system to 4th edition (not going to happen), but maybe some day we'll be far enough along that he can adapt it himself via scripts and art, etc. But there are other things that are requested that are more realistic and they get added weight because they come from people who actually work with the system and are active in the community. The trick is to stick with the game plan so that the project gets "done" enough so that everyone can use it - version 1.0.

So, don't hesitate to ask for stuff now, who knows. We especially need to hear about stuff that we've forgotten - I know that there must be something, probably a lot of little things.
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Old 05-26-2010, 04:51 PM   #40
SilentThief
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Default Re: Feature request - wall step thru event

actually I think I found something forgotten and I posted it here:
http://www.ironworksforum.com/forum/...d.php?t=101496

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