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#11 |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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If the 'WAIT' works well then it should be
relatively easy to add a hook to a timer. Then you could write a script that causes an automatic 'WAIT' once per second if the party has not performed some other action in the previous, say, three seconds. Now things start to move around as they do in 'Dungeon Master' or 'Eye of the Beholder'. I suppose that could be considered heresy. |
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#12 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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![]() Quote:
![]() As I mentioned earlier, if your Chaos strikes back clone would offer some more editoring options, I am not sure whether I would design with DC or with CSBuild. ![]() Still, I prefer games like DC and its predecessors or the older Might and Magic versions, whithout automatic "running time". Games like Dungeon Master can make you so nervous... ![]() At least, there should be an option to pause and still assign tasks to the party members, as e.g. in Drakensang, or an option for round-based combat.
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#13 |
Drow Warrior
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To each his own. They are different kinds
of games. Imagine Super Mario with turn-based combat. I liked the old Might and Magic, too. |
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#14 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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As long as it is at the designer's discretion, I consider it awesome!
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#15 | ||
Symbol of Cyric
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Oh, and there actually was a super mario RPG for super nintendo and it was quite a break from the arcade style of mario... But to me it was an awesome rpg!!! Quote:
ST
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#16 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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![]() Quote:
![]() Hmm... Ten years ago, I would probably have asked you if you could imagine to make a Might-and-Magic-3/4/5-like games editor...
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#17 |
Drow Warrior
![]() Join Date: July 8, 2003
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Age: 85
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[quote]if you could imagine to make a Might-and-Magic-3/4/5-like games editor]/quote]
Never played those modern games. Enjoyed MM-II a lot though. I still have all my hand-drawn maps. |
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#18 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
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You know, I don't think I've played Might and Magic...I just did a bit of research, and it looks like a game I have played (freeware, Ancients I) was based on Might and Magic III-V.
![]() As for NeverWinter Nights on AOL, the game was exactly like the other GoldBox games until combat was entered - that was the multi-player part. During combat, which was still turn-based, the player had 15 seconds to make a decision or their turn was lost until the next round. I think experience was handled differently as well, but you'll have to ask in the FRUA Community forums for someone such as Vix to answer as I never played it on AOL, but have downloaded and played as well played the Forgotten Worlds game which uses the NWN/AOL engine. For a long time, folks regularly requested a mutli-player version of DC...personally, not my thing, I think your time would be better spent if you played the modern NeverWinter Nights or Dungeons & Dragons Online, something where you could chat. Of course, I suspect that the AOL folks had their AIM open while playing, and DCers could dod the same if this were ever to happen (which would be way passed version 1.0). ![]() |
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#19 |
Symbol of Cyric
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I'm not so worried about multiplayer as I am the (optional) ability to make an eye of beholder clone. Even if it is a step away from DC, I like this VERY much.
ST the option advocate
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#20 |
Jack Burton
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the only thing I really like about the Eye of the Beholder series was the graphics. I didn't much like the gameplay or the story. I didn't hate them, or anything, just would have rather downloaded and played a FRUA mod.
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