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#1 |
Elite Waterdeep Guard
![]() Join Date: June 29, 2002
Location: --
Age: 39
Posts: 18
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Greetings,
When I want to set up an area transition, through a doorway, am I correct that I mark the destination type as "Door"? On that note, does anyone know how I get rid of the copy protection on the official campaign modules? Furthermore, will I be able to use a single player saved game on this modified module? You see, I have an 11 year old here in tears because he's entered the 'boss' level and has no way to return to the preceding dungeon. He only explored half of it, and saved over his only save. The way Bioware has set it up, once the player enters this area thorugh a doorway, the doorway is 'sealted' (attempted to walk through it displays the message "A wall of force blocks your passage." Unfortunately, the autosave is located directly after he entered the doorway. He has no saves prior to this. However, I have had an idea. There are codes (similar to the CLUA Console) that allow one to spawn creatures, teleport characters, etc., correct? Could someone provide the code(s) for transporting a character between areas? In particular, could anyone help with the area names as well? He is currently on the final area for Chapter 1 Finale. He needs to get back to the previous level. Thanks in advance for any assistance!
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----------------------------------<br /><br />Nas\'Greth |
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#2 |
Gold Dragon
![]() Join Date: March 29, 2002
Location: Canada
Age: 52
Posts: 2,534
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The only thing I can think of is to get yourself killed and then choose respawn. I'm not sure if that will work real well because it's the Finale, but it should send you back to the main hall.
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It\'s all fun and games until somebody loses an eye...then it becomes a sport.<br /> [img]\"http://members.shaw.ca/mtholdings/bsmeter.gif\" alt=\" - \" /> |
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