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#1 |
The Magister
![]() Join Date: August 14, 2004
Location: Pennsylvania
Age: 68
Posts: 109
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I was planning to add Training Techniques pages to the site and now I'm ready to get busy on those.
So please, anyone who wishes to submit their favorite training ideas please feel free to email me (use the email to button at the site please), PM me, or write something up in this post. Please be sure to include your name or handle as you wish it to appear on the page.
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I never was, but always will be, gazing behind and not ahead, I never will you see.<br /><br />Flamestryke<br /> [url]\"http://www.flamestryke.com/\" target=\"_blank\">http://www.flamestryke.com/</a> |
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#2 |
Guest
Posts: n/a
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Go to the sticky post on tips. They have a lot there btw.
Well, here is an obvious one. To train stealth, send that character in front of the enemy while the rest of the party goes out of reach. Have all characters defend, while the enemy attacks. Heal character when necessary. |
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#3 |
Dungeon Master
![]() Join Date: February 15, 2002
Location: Alberta Canada
Posts: 65
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The best place I found to train stealth was with those little bugs that guard the lever to open the gate to the upper monastry.The trick is to get past Gregor at level 1.I started off with 2 Bishops,and 4 stealth ababilitable crew.The 2 bishops got heal and paralyse at "birth" After bumping off a few crabs,etc I promoted the Bishops to level 2 converting them to Rogues.Now all 6 can learn stealth.and I can heal and paralyse,as I train stealth,This got me past Gregor, and let me heal as The team trained. BRIAN
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#4 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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Better is to Stealth everyone. Just take one level, preferably L5, as Rogue (esp if you also want high Shield) or Monk/Ninja (if you want to do some Crit training). Best scenario is 6 or more seekers, either in the Ramp Room or on the Beach, where you can get to the very edge of Thrown range--they do very little damage and hit rarely from that far. It's also good if you can Sleep or Freeze them long enough (2 rounds) that combat will end, so you can save without killing them. The problem with Spiders is they paralyze.
Shield: see above. Reflextion trains largely the same way, but since that doesn't usually happen til later, Millipedes are good for that, or frogs, or whatever mosquito types stay at Thrown, all in the Swamp. Iron Skin can train simultaneously with any of the above, as long as they're still hitting you occasionally. Iron Will can train that way, too, but it's much faster to just keep clicking the gas trap on the Mindblast door--the guards there will retreat (and stay retreated) if you drag a combat into the hall near them. This is the fastest training in the game, just about 20 mins of real time to max. Locks and Traps--just keep clicking the magnifying glass on the chest-trap interface. This takes a long time; i read a book while doing it, using the sound effects to tell me when to click again. Magic: (First step, get some Mana Stones) --Alchemy/Wizardry and Earth: My fave is the 8-pin Bank Vault Door, just keep throwing PL1 Knocks at it. When Alchemy gets to 50, mix up a bunch of the series: Heavy Heal--Cure Disease--Renewal, and Pandemoniums, too. Divinity/Psionics and Mental: Charm a merchant who'll buy your Mana Stones so you can recharge them and keep going. Mindread takes about 3 times longer to cast--you have to wait for the response--and doesn't really go any faster than Charm. Once again, many spells at PL1 trains faster than wasting all your mana on a seventh as many castings. Other Realms can be worked up in combat. I like to do this in conjunction with Reflextion training, just casting the highest spells i know at PL1. If you have any SP regenerating items (eg Nebdar, Robes of Rejuvination, Infy Helm), you can do this for a long time, rotating through all the realms. I like to aim area spells to only affect one of the enemy, so i can then heal it to continue (and you can throw Guardian Angels onto the enemy). You can also cast Combat Buffs, and condition spells. If your Stealth is high, though, you should do some kind of damage every other round, so the enemy stays put. NOTE: No credit accrues toward Skill increases if you cast needlessly. (Cure Disease on a healthy Character; any Buff at the PL that's currently in effect, etc.) Corollary to this is getting the most possible out of casting travel buffs by casting first at PL1, then 2, etc, until you've cast 7 times. Combat skills train in combat only. If i think my combat skills are lagging behind my level, i'll equip the cheapest weapons i can find of the type i want to practise with and fight some really long battles. Missing is just as good as hitting when it comes to skill increases. Artifacts can be practised with Maidenhead and Helm of Insight at any Merchant who'll buy them for recharging. Mana Stones will also increase Artifacts pretty fast, and you don't have to be a Caster--just use them on one who has less than thier max SP. EDIT OOPS! forgot MUSIC: Viola D'amour on He'li til you pass out and repeat. Engineering: Searchlight and X-ray Scanner. [ 08-22-2004, 09:11 PM: Message edited by: Scatter ] |
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#5 |
Symbol of Cyric
![]() Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
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You can beat Gregor at lev 2 with some luck if you have the right party. A Monk can buy you some time an unconsciousness hit. Only tried it once. Made it to Arnika at lev 2 with no special training, you have to run away alot.
Flamestryke, great idea but how to organize? Edit: you can get random bits of tactics or OTOH more comprehensive analysis of each character. Many including me are willing to try adding to this rich game. Some of this has been done before but I and most here probably don't agree with all of the previous stuff on the N. I learned much from some other people's strategies but mainly use my own. How detailed do you want this to be? Do you want tricks (stealth training, how to beat access to Hogar cave in Northern Wilderness at lev 8, etc.) or straight development? Do new characters expect weapons that can only be obtained 10 levels away? Not trying to make this harder for your idea, trying to get ideas how to do it. - Zig - [ 08-23-2004, 12:01 AM: Message edited by: Ziggurat ]
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How are you today, Citizen? |
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#6 |
The Magister
![]() Join Date: August 14, 2004
Location: Pennsylvania
Age: 68
Posts: 109
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Ziggurat
Basically right now what I am looking for are usually referred to as "power training." Where you will have your character(s) do something repeatatively until the skill reaches a desired level or maxes out. How detailed it is depends on how much work a person submitting the idea is willing to put forth. I'd like to see most of these have any additional information included with them when necessary. Like when Scatter made a note that casting a spell only works to increase a skill when it is effective. The other ideas you are suggesting, like accomplishing something earlier in the game than usual, would find a home on the pages I plan for a future date. Hints, Tips, and Tricks. I just didn't want to bite off more than I could chew right now since I'm busy on two other projects for the site right now as well as this one. So far I have a few of these training techniques already posted on the site. Take a look at the new Training Techniques menu and view the pages that are already there. You can see the various writing styles and how it is organized currently. Even if some skill or skill set already has something posted please feel free to share your favorite training methods. I, like you, have read many training tips but prefer some of my own over those. I am not a person who has the patience to knock on the Bank Vault Door for example. I find it very boring and consider it a waste of time to train only one or two individuals at a time. However, if I am running a group where every char can knock on that door then I will do it. Or if I need a couple points to make another level to learn a spell or mix a potion I will do it. I want to represent as many training ideas as possible so those looking can make a choice that best suits their play style. [ 08-23-2004, 12:36 AM: Message edited by: Flamestryke ]
__________________
I never was, but always will be, gazing behind and not ahead, I never will you see.<br /><br />Flamestryke<br /> [url]\"http://www.flamestryke.com/\" target=\"_blank\">http://www.flamestryke.com/</a> |
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#7 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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Flamestryke said:
"...waste of time to train only one or two individuals at a time..." Well, i've usually only got one or two (maybe 3)individuals in my parties... |
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#8 |
Zhentarim Guard
![]() Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
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Scatter
Could you elaborate on the Iron Will training please? I haven't quite grasped it (blush). Thanks. |
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#9 |
Jack Burton
![]() Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
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Well, my honest feeling is that, if you're going to do those types of things, you might just as well use the editor to where you want to be and just play the darn game. Why mess around for hours to achieve the same resilt when you could be playig the game. I've done this several times, like putting some stats at 15 or 20 in a 2 person party, to help them in the early game but not make it too unbalanced.
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A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
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#10 | |
The Magister
![]() Join Date: August 8, 2004
Posts: 124
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Quote:
[ 08-23-2004, 07:20 AM: Message edited by: Fiend of the 9 Worlds ] |
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