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#1 |
The Magister
![]() Join Date: March 19, 2004
Location: Salt Lake City, UT
Age: 55
Posts: 100
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Quick question:
If you start out as a ninja or ranger, do you still get thrown or ranged criticals after you change to another class? I have the same question for critical strikes from monks and samurais. Correct me if I'm wrong, but I've heard that the following skills stay with you if you change classes, they just might not progress any further: scouting pick pocket locks and traps music stealth engineering all magical skills all weapon skills (but you might not be able to use that particular weapon) I haven't done much with class changing and am thinking about some possibilities on my next team. Thanks! [ 03-26-2004, 07:42 AM: Message edited by: Dedzy ]
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\"Ph\'nglui mglw\'nafh Cthulhu R\'lyeh wagn\'nagl fhtagn.\" <br />\"In his house in R\'lyeh dead Cthulhu waits dreaming.\" |
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#2 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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If your current character class doesn't normally have access to a skill it will still be able to use it (i.e. music), but it won't get increases.
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#3 |
Baaz Draconian
![]() Join Date: June 6, 2002
Location: Germany
Posts: 795
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You keep the criticals skill from the ninja, and the ranged weapon skill from the ranger. And you keep the critical skill from each class.
The ranged critical ability of the ranger, and the thrown critical ability of the ninja, aren't skills. They are special abilities of the class, and are lost when you change the class. 'Nomal' critical strikes (samurai, monk, ninja) in melee use only the critical skills ability. They are available after a class change (but you'll loose the 25% bonus of the ninja). Even without this skill, any class can get criticals from weapons (and from the assassins cap). |
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