Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 03-26-2004, 06:18 AM   #1
Dedzy
The Magister
 

Join Date: March 19, 2004
Location: Salt Lake City, UT
Age: 55
Posts: 100
Quick question:
If you start out as a ninja or ranger, do you still get thrown or ranged criticals after you change to another class? I have the same question for critical strikes from monks and samurais.

Correct me if I'm wrong, but I've heard that the following skills stay with you if you change classes, they just might not progress any further:
scouting
pick pocket
locks and traps
music
stealth
engineering
all magical skills
all weapon skills (but you might not be able to use that particular weapon)


I haven't done much with class changing and am thinking about some possibilities on my next team.
Thanks!

[ 03-26-2004, 07:42 AM: Message edited by: Dedzy ]
__________________
\"Ph\'nglui mglw\'nafh Cthulhu R\'lyeh wagn\'nagl fhtagn.\" <br />\"In his house in R\'lyeh dead Cthulhu waits dreaming.\"
Dedzy is offline   Reply With Quote
Old 03-26-2004, 06:27 AM   #2
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
If your current character class doesn't normally have access to a skill it will still be able to use it (i.e. music), but it won't get increases.
__________________

dplax is offline   Reply With Quote
Old 03-26-2004, 06:35 AM   #3
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
You keep the criticals skill from the ninja, and the ranged weapon skill from the ranger. And you keep the critical skill from each class.

The ranged critical ability of the ranger, and the thrown critical ability of the ninja, aren't skills. They are special abilities of the class, and are lost when you change the class.

'Nomal' critical strikes (samurai, monk, ninja) in melee use only the critical skills ability. They are available after a class change (but you'll loose the 25% bonus of the ninja). Even without this skill, any class can get criticals from weapons (and from the assassins cap).
Wereboar is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Greatsword criticals Greything NWN Mod: Escape from Undermountain 3 05-13-2006 06:45 PM
Thrown-weapons --> APR --> * ToB HLA-spoilers* daan Baldurs Gate II: Shadows of Amn & Throne of Bhaal 10 03-23-2003 09:07 AM
Criticals and instant kills Gothmog Lord of the Balrogs Miscellaneous Games (RPG or not) 4 03-07-2002 07:54 PM
question on criticals Aeolian Miscellaneous Games (RPG or not) 6 12-09-2001 12:22 AM
spell lvl question, buying spells question, and role ascension question Paupa Wizards & Warriors Forum 1 12-31-2000 04:59 PM


All times are GMT -4. The time now is 05:59 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved