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#1 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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It is indeed possible to play HotU in multiplayer mode. It takes a little intervention by the player hosting the game (the DM as it were) but it IS doable. Here's the trick:
At the opening "dream sequence" cut scene the host will be teleported to his room at the inn but the rest of the players will NOT the host then activates the "cheat console": type the Each player still in the dream sequence now types: After the drow battle near the well, the players will have to open the console again and this time type dm_jumptopoint 15 25 Area001 When I get the complete list of jump commands I will list them here as an update. (I may be off slightly on the co-ordinates for the second command). Bottom line is that this DOES work, making HotU playable in multiplayer!!!! This may seem cumbersome but it actually takes VERY little time. [img]smile.gif[/img]
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“Every tavern’s an opportunity, I say.” |
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#2 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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You have entirely too much time on your hands, my friend. [img]tongue.gif[/img]
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#3 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Didn't someone make a hakpak to fix the worst MP problems?
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#4 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
|
I believe there is a workaround at Bioware, yes.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#5 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
I plead NOT GUILTY as the having too much time on my hands. This was actually the work of a friend of mine who DEFINITELY DOES have too much time on his hands. lol
Let's be clear about the approach I am referring to. It does NOT require ANY hakpak. This solution is entirely implemented by commands through the console. You do not need multiple relics, demon grappling hands or any other such item.
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“Every tavern’s an opportunity, I say.” |
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#6 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
|
Sounds cool, but are you sure you don't have too much time...Just checking.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#7 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
rotfl .... yes I totally sure, well maybe, errrr, okay maybe a tiny bit too much .... OK OK I confess ... I am a total wastrel .... I throw myself on the mercy of the court!!!
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“Every tavern’s an opportunity, I say.” |
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#8 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
Okay, here is the full range of jump commands to make HotU playable in mplayer. Warning - may contain general game spoilers.Here's the procedure again:
1. Host system enters debug mode by typing: `DebugMode 1 2. Out of sync players enter: `dm_jumptopoint x y OR `dm_jumptopoint x y areacode 3. Host system exits debug mode by typing: `DebugMode 0 Notes: ===== The x in the above command should be replaced by the x-coordinate number of the map location. The y in the above command should be replaced by the y-coordinate number of the map location. The areacode in the above command should be replaced by the Tagname of the area. This is not needed if jumping within the same area in which you are currently located. Below is a list of jump points. If more than one is listed for the area, the first is the entrance point and the rest are annotated as to their approximate location on the map. HotU - Jump Points for MP games (x y areaname): ================================ Chapter 1: ---------- Entry Room : 50 25 q2a_yprooms Dungeon Entrance : 15 25 Area001 Formian Tunnel Exit : 145 75 q2d_um3central Reaper : 25 25 GatesofCania Chapter 2: ---------- City Core : 50 50 q2a_city2 City Gates : 65 65 q2a_city1 House Maevir Betryal Fight : 25 30 q2a2_house Valsharess Final Fight : 15 15 ThroneRoom Isle of Maker Start Point : 50 20 q4a_area Shaori's Fell Start Point : 10 25 q6_NorthernCavern Undead Cult Crypt (top of rope) : 20 60 q3_area_crypt Undead Cult Sanctum (bottom of rope) : 75 25 q3_area_sanctum Repear : 25 25 GatesofCania Chapter 3: ---------- Gatehouse (Reaper) : 25 25 GatesofCania City of Lost Souls : 100 90 CityofLostSouls Sleeper's Ring Room : 35 45 ThroneRoom Wastes Start Point : 25 15 Wastelands Mimic Start Point : 40 25 hx_hand_plane (near statues): 40 80 Mimic Gem Hall : 15 110 hx_final_hand Deeper Wastes (jump after mimic) : 70 85 TheWastelands Grimnaw Fight : 40 35 EastCaves Puzzler Start Point : 20 20 PodunksHideout (near statues): 70 115 (south area) : 140 5 (east area) : 205 25 (center area) : 210 45 (landing area): 200 125 (north area) : 200 140 Knower of Places : 35 35 KnowerofPlaces Deepest Wastes Start Point (jump after Knower of Places) : 100 20 GreaterWastelands Beneath the Ice (fire elemental area) : 15 10 DenofFire (northwest area) : 10 90 (center area) : 35 70 (north platform) : 80 105 (east platform) : 120 75 (south platform) : 80 40 (south center area) : 50 10 Battlefield (Knower of Names) Start Pt : 110 30 Battlefield (burial area) : 55 100 (catapult area) : 80 150 Waterdeep Start Point : 45 35 Waterdeep
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