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#1 |
Harper
![]() Join Date: March 21, 2001
Location: Lancs, England
Age: 40
Posts: 4,729
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Here goes:
Dwarven Fighter - 2*Axe, 2*Great Swords Human Paladin - 2*Great Sword/2*Large Sword Halfling Thief - *Dagger/*Missile Human Necro -*Missile Human Cleric - *Mace/*Stave Elven Ranger - **Missile Weapons/*Large Sword What do you think? I think they were the correct proficiences, so lets just see if it is better than BG1!!!
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#2 |
Drizzt Do'Urden
![]() Join Date: May 31, 2001
Location: Mol (Belgium)
Posts: 658
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Just one question. Two actually. Are you playing HOW aswell and on what difficulty setting are you playing ? Depending on this i would make the thief a multi class. Maybe a thief/mage. Again adhering to the above you might want to switch your ranger or fighter for a fighter/druid. And maybe swith your necromancer to a bard aswell.
If you are only playing IWD on a normal setting then it looks OK. [ 02-14-2002: Message edited by: JR Jansen ]
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JR<p>Damned i lost cousin Jan\'s techno gloves<p>Forest runner and first gnomish demiranger-protector with slightly rougueish tendencies and a natural dislike for Aerie |
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#3 |
Mephistopheles
![]() Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
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quote: I'm at the end of ToL with a similar party: dwarven ftr, half elf ftr, halfling thief, half elf mage (no spec.), gnomish cleric, and human ranger. I had NO trouble---well, except for the mage thinking he was invincible [img]graemlins/hehe.gif[/img] ...Actually they made a rather awesome team! By the time they got to ToL, the ftrs both had +++++ on two types of swords (sword/ax for the dwarf)!
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"Nature tells every secret once." Ralph Waldo Emerson |
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#4 |
Guest
Posts: n/a
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You see to have a lot of manpower, but very little magic. I'd go with the thief mage idea and possibly a bard.
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#5 |
Dungeon Master
![]() Join Date: November 21, 2001
Location: Canada
Posts: 74
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I would give each character a missile weapon. My group rains projectile death quite fast. Half of the battles end quickly when all six guys target one baddies at a time.
I used 2 crossbows 2 short/long bows 2 slings which is a good mix.
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To change with change is a changeless state. <br /> - Bruce Lee |
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#6 |
Quintesson
![]() Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
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I'll second Morgalas: I made sure each character that could do so started with "2-star" proficiency with ranged weapons. It's a beautiful thing to be able to "reach out and touch someone" and have a good portion of the enemy fallen before they ever land a blow. All my warriors specialized in bow; and I had each specialize in a melee weapon that was different than what the others picked. (Most of my party consists of warriors, since I am going to dual several fighters over to other classes.)
Have fun with your party! |
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#7 |
Banned User
Join Date: February 14, 2002
Location: San Francisco
Posts: 336
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I went through IWD once, and am starting a new game cuase I just got HOW and TOTLM. Am attempting Heart of Fury mode...
This is my party Lvl str Dex Con Int Wis Cha Amara - Female Paladin 17 19* 19* 18 10 16 17 Faldrin - Female Fighter 18 18/23 19* 17 11 11 11 Drahomira - Female Cleric 24 18 18 18 6 18 7 Audrigh - Fem Ranger/Clc 14 18/15 19* 18 9 18 3 Tanoch - Fem Fght/Mage 13/13 20* 17* 16 17 11 11 Novem - Fem Thief/Mage 27 18 19* 18 6 7 18 All have ranged attacks: Amara/Throwing Axe +2, Fladrin/Long Bow Defender, Drahomira and Audrigh have Slings, Tanoch uses a X-bow and NOvem a short bow.. All characters we're natuarlly rolled. The stats with * mean the stat is enhanced through equipment... [ 02-15-2002: Message edited by: Tanoch Thas'ala ] |
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#8 |
Mephistopheles
![]() Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 46
Posts: 1,493
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Pretty much any party could work, provided that you are creative enough to cook up effective strategies. My personal favorite party started out with these proficiencies:
Dwarven Fighter - **Axes, **Flails Human Paladin - **Great Swords, **Crossbows Halfling Cleric - *Maces, *Slings Half-Elven Druid - *Large Swords, *Daggers Half-Elven Conjurer - *Quarter Staves Elven Mage/Thief - *Short Swords, *Bows This may not look like much at first glance, lots of people say that it contains too little raw fighting power, but believe me: they can kick some serious butt. Two warriors, backed by a good deal of divine/arcane magic is really all you need IMO. |
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#9 |
Harper
![]() Join Date: March 21, 2001
Location: Lancs, England
Age: 40
Posts: 4,729
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I've just got up to deep into the Vale of the Shadows, and my party is doing ok. A bit more magic could be good, as I have to rest a lot for my spells to regenerate.
I'm playing bogstandard IWD, no HOW yet. I will get it asap though!!! I might level my theif up a bit, and then dual him to a Mage. What level would you think I should dual at?
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#10 |
The Magister
![]() Join Date: February 15, 2002
Location: Illinois
Posts: 114
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Ill second secretmaster magic will help
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You seek the sights that only your memory can see.<br /><br /> <img border=\"0\" alt=\"[1druid]\" title=\"\" src=\"graemlins/1druid.gif\" /> <br /><br />The most powerful in Menzoberranzanspend their days watching over their shoulders, defending against the daggers that would find their backs. Their deaths usually come from the front.<br />-Drizzt Do\'Urden |
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