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Old 04-18-2003, 12:47 PM   #11
SixOfSpades
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Quote:
Originally posted by Alson:
Hmmm.... There's a fun little bug involving Full Plates +1 and thieving skills - I love it for Fighter/Mages.
And that little exploit has finally been brought to Kevin Dorner's attention, and will be fixed in the next version of BaldurDash. And it's about flippin' time, too, since that abuse has been around since *BG1*.

....But what possible use would a Fighter/Mage get out of it?
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Old 04-18-2003, 01:16 PM   #12
Alson
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Quote:
Originally posted by SixOfSpades:
....But what possible use would a Fighter/Mage get out of it?
None whatsoever, but since you said "Armor Blocks Wizard Spells and Rogue Skills", I just thought it was appropriate. [img]smile.gif[/img]
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Old 04-20-2003, 11:52 AM   #13
Pirengle
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Quote:
Originally posted by SixOfSpades:
Anybody else have any helpful points to add to the FAQ?
Experience points. Something about how you can't dual your level 30 fighter and expect him/her to become a level 30 mage. The experience cap is for total experience, not just experience from one class. I think the same goes for multiclassing...
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Old 04-20-2003, 03:42 PM   #14
Arquendil Lorigollo
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Well I thank you all for the nitpicks and additions so far, it will give any inquisitive readers of this thread some great help when it comes to having more than one class [img]smile.gif[/img]
Next, to the most recent question/concern/suggestion...
If you look carefully, I mention *twice* that the experiance point cap for BG2 counts the experiance points from BOTH classes.
Maybe I didn't give any specific examples, or stress that point enough, so, I will give an example to anyone with questions on Multi/Dual-classes and the XP cap.

So let's say you have a level 9 Kensai and you dual-class to a Mage,
then you get your mage to level 10 and get your second-class abilities back at that point your XP screen will look like this:

Mage level 10:250,000
Next level:375,000

Kensai Level 9: 250,000

In this instance, this character would have a combined total experiance of 500,000XP and that would be the number considered by the XP cap.

That might not help you too much, so we'll use the same character (Kenai:Lv.9/Mage:levelx)
Why did I put the x there?
Because I'm going to show you how high a level Mage this dual-class can become.

*For understanding's sake, having the XP Level tables in front of you would be very helpful now [img]smile.gif[/img]

The XP Cap for SOA is 2,950,000
Now, subtract the number of XP of the Kensai class from the cap level:
2950000-250000
You'll get:
2700000
This is the XP Cap for the Mage class.
That means (correct me if I'm wrong) that this character can become
Kensai Lv.9/ Mage Lv.17 in SoA!


That probably answers any questions about the Dual-class XP, but what about multi-classes?
They are much more simple.
First, take the XP Cap and divide it by two (for three-classes, divide by 3):
2950000/2
This will be the experiance cap for each individual class.
Use the experiance tables in your manual to determine the max level for each class.

I hope that clears up any confusion on XP Cap and multiple classes.
[img]smile.gif[/img]
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Old 04-20-2003, 09:56 PM   #15
Rataxes
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Quote:
Originally posted by Alson:

Hmmm.... There's a fun little bug involving Full Plates +1 and thieving skills - I love it for Fighter/Mages. May not be 100% relevant, but worth noting anyway.
What would this particular bug consist of precisely? Find traps/Detect illusion can always be used, regardless of armor, so it couldn't be that you're referring to, could it?

[ 04-20-2003, 09:58 PM: Message edited by: Rataxes ]
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Old 04-21-2003, 09:31 AM   #16
Alson
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Quote:
Originally posted by Rataxes:
What would this particular bug consist of precisely? Find traps/Detect illusion can always be used, regardless of armor, so it couldn't be that you're referring to, could it?
Indeed, Find Traps (and Detect Illusions, obviously, as it uses the same button) isn't affected by armor. The bug i'm referring to, though, will also allow you to Disarm Traps (and Pick Locks, and Pick Pockets) - and more importantly - Stealth while wearing a Full Plate +1. [img]smile.gif[/img]

[ 04-21-2003, 09:32 AM: Message edited by: Alson ]
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Old 04-21-2003, 01:32 PM   #17
Rataxes
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Quote:
Originally posted by Alson:
quote:
Originally posted by Rataxes:
What would this particular bug consist of precisely? Find traps/Detect illusion can always be used, regardless of armor, so it couldn't be that you're referring to, could it?
Indeed, Find Traps (and Detect Illusions, obviously, as it uses the same button) isn't affected by armor. The bug i'm referring to, though, will also allow you to Disarm Traps (and Pick Locks, and Pick Pockets) - and more importantly - Stealth while wearing a Full Plate +1. [img]smile.gif[/img] [/QUOTE]Tried it out. The thieving skills sure did work, but Stealth wasn't enabled. Is it a particular suit of Full Plate +1 that will enable Stealth? I tested with the one one of the members of the Temple Sewers Party wears.
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Old 04-21-2003, 01:38 PM   #18
Alson
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Yep, same here - Tarnor's armor. Weird...
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Old 04-21-2003, 09:20 PM   #19
SixOfSpades
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In all of my games, I have seen that Full Plate+1 will enable all Thieving skills (without penalties, no less!) except Stealth. I have never seen any variation from this.

And that's why I think Alson's smoking crack, and not sharing it with us. [img]tongue.gif[/img]
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Old 04-22-2003, 05:15 AM   #20
Alson
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Arrow

Oh, the SHAME! I was 100% sure about this... but I went ahead and tested it yet again, and whoa! No stealth... Perhaps something to do with the Baldurdash Remix? Or just lousy observation skills on my part? Probably. Um.

Now, where's that pot?
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