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Old 10-16-2001, 11:46 AM   #171
Neb
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Well, the problem with using Avatars is that an Avatar is the physical form of a god and there aren't that many around, so it wouldn't be of much use, maybe we should figure out a way to use kobolds, goblins and hobgoblins as ammo, there are so damn many of them.
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Old 10-16-2001, 10:57 PM   #172
Greystone
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Very good point about the small evil races, Neb...You could bop them on their little rotten heads, pack a half-dozen or so into your catapult bucket, douse liberally with oil and fling, to be followed immediately by a flight of flaming arrows. If you toss them at a pack of marauding trolls, you get the added benefit of not having to worry about the troll's regenerative nature...

Going back to a method previously used, how about polymorphing a disgruntled dwarven fighter into a squirrel, then launching him? (Obviously, this would require critical timing, so that the spells expires right as he reaches the very suprised enemy formation & manages to inflict maximum damage.) In this manner, you could avoid the mentioned problem of his spikes sticking into the ground & slowing him down (and thereby reducing the efficiency of his airborn assault).

I do like the comment of lighting off the dwarven fighter's excessive gas and using this as a means of propulsion...Dwarven rockets, anyone?

--Greystone
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Old 10-17-2001, 05:12 AM   #173
Neb
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Quote:
Originally posted by Greystone:
Very good point about the small evil races, Neb...You could bop them on their little rotten heads, pack a half-dozen or so into your catapult bucket, douse liberally with oil and fling, to be followed immediately by a flight of flaming arrows. If you toss them at a pack of marauding trolls, you get the added benefit of not having to worry about the troll's regenerative nature...

Going back to a method previously used, how about polymorphing a disgruntled dwarven fighter into a squirrel, then launching him? (Obviously, this would require critical timing, so that the spells expires right as he reaches the very suprised enemy formation & manages to inflict maximum damage.) In this manner, you could avoid the mentioned problem of his spikes sticking into the ground & slowing him down (and thereby reducing the efficiency of his airborn assault).

I do like the comment of lighting off the dwarven fighter's excessive gas and using this as a means of propulsion...Dwarven rockets, anyone?

--Greystone
For this polymorphing thing, it could be REALLY useful against large humanoids such as trolls, ogres and small giants, imagine, you fling the squirrel at a troll, the troll swallows it, the polymorph spell ends, and the troll gets ripped apart from inside, nasty.

How about bombing attacks? A gryphon rider with a large bag of dwarves polymorphed into the form of some creature that can't fly, then he opens the bag, raining destruction on the enemy army.

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Old 10-17-2001, 08:39 AM   #174
Greystone
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Death from above? That could work, especially if you had lots of forewarning about where/when your enemies would be attacking...

However, I believe that we have (slightly) wandered away from the main reason for Dwarf Tossing...which is to damage an attacking enemy force just before they assault and maim your main group (probably during exploration indoors).

Anyway,
I owe, I owe, so off to work I go...

--Greystone
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Old 10-19-2001, 06:12 AM   #175
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BUMP!
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Old 01-24-2002, 03:14 PM   #176
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BUMP!!

Too funny
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Old 06-16-2002, 10:38 AM   #177
Talthyr Malkaviel
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For the benefit of all those poor people who joined after this thread (or it's many succesive bumps [img]tongue.gif[/img] ) this thread is being reinstated in the interest of humour.
Oh yes, and this is also a shameless bump.
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Old 06-16-2002, 10:44 AM   #178
Sir Exxon
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I wasnt here when this thread was started, but I sure have read through it. Nice work bumping it up! [img]smile.gif[/img]

I remember Neb starting a #2 some time back... didnt get many replies at all.
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Old 06-16-2002, 11:01 AM   #179
Ar-Cunin
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ROFL

I had an Idea [img]graemlins/pi_lightbulb.gif[/img]

Using the theme of dwarven/gnome flatulense and minutaur size

A minotaur is basicly a cow walking upright - and cows have four stomachs => 4 times the production of gas. Get the minoyaur drunk and feed it turnips, cabbage or something similarely gas-inducing. When it is nice and bloated - fire it at the enemy and the impact should release the pent up gasses (remeber some open flame to ignite the gasses). The minotaur will wake up from it's stupor surrounded by enemies and with scorched fur - a sure recepie for going beserk and causing maximum havoc.

You will offcourse have to use a bigger catapult than the standard Dwarven Thrower [img]smile.gif[/img]
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Old 06-16-2002, 02:22 PM   #180
Helspanth
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There is actually an advantage that Duergar have over normal missiles errr Dwarves.
They can cast invisibility and enlarge.
That means that those missiles are stealthy enough to go closer to the enemy and then just before impact they could enlarge themselves to increase the base damage!
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