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#11 | |
Galvatron
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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Quintesson
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Galvatron
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Quintesson
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#15 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
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MASSIVE Critical Hits.......
Scenerio... number one. A stoneskinned Mage. SotR:, "You know... I haven't had a massage in years." FoA:, "Aiyee! My pants are on fire! There's ice in my underwear, my blood is green, my skin is melting and I think there's static in my hair!" -------- Scenerio... number two. A backstab. FoA:, KAPOW! "Ow! That hurt! You meanie!" SotR:, KAPOW! -------- Scenerio... number three. A troll. SotR:, "DIE! DIE! WHY WON'T YOU DIE!!!!" FoA:, "Good riddance, Torgal... ..." -------- Scenerio... number four. An Adamantium Golem. FoA:, "The pain... the horror... the immunities." SotR:, "I poke you! No poke me! So just die and give me XP! And a poke, poke, poke, poke... Golem's on the floor, don't you just love those cheesy doors?" -------- Scenerio... number five. Creation. FoA:, "BEHOLD! Cousin of Blackrazor!" SotR:, "You mean I can actually use this on Yaga-Shura? Cool." -------- Scenerio... number six. Buffs. FoA:, "Improved Haste and Critical Strike! Hahahaha!" SotR:, "Improved Haste and Critical Strike! BWERWAHAHAHAHA!!!!" -------- In the end though. SotR is the most damaging weapon in the game when it comes to potential damage, partly due to Two-Handed Weapon Style. |
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#16 | |
Galvatron
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#17 |
Ironworks Moderator
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Ignoring weapon-type proficiencies and STR bonuses.
Staff of the Ram +6: ---- Two-Handed Weapon Style: +1 damage, Critical Hit on 19 and 20 Base Weapon Damage: 1d6 +12 Bonus Piercing Damage: 1d4 Average Base Damage = (1+6)/2 + 12 + (1+4)/2 + 1 = 19 Critical Hit Damage = (19 - 2.5) * 2 + 2.5 = 35.5 In 20 Hits, (19 * 17) + (35.5 * 2) = 394 Flail of Ages +5: ---- Single-Handed Weapon Style: Critical Hit on 19 and 20 Base Weapon Damage: 1d6 + 6 Bonus Elemental Damage: 10 Average Base Damage = 3.5 + 6 + 10 = 19.5 Critical Hit Damage = (9.5 * 2) + 10 = 29 In 20 Hits, (19.5 * 17) + (29 * 2) = 389.5 In the words of some kid in the past... "Booyah!" [img]tongue.gif[/img] |
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#18 |
Galvatron
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I'm too tired to closely examine your calculations. [img]tongue.gif[/img] Still, i can see that you chose to include the 1D4 damage. Unfortunately, it was NOT implemented. A bug, no doubt - but still one that gives the edge to Ages.
In the words of... nah, no need to add insult to injury. [img]tongue.gif[/img] ![]()
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#19 |
Ironworks Moderator
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I already compromised by not doubling the piercing damage despite the fact that Critical Hits are supposed to double all physical damage. One could say that it was to give the FoA a chance.
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#20 |
Galvatron
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I also did not doubled the +999 Anti-Ram damage Ages was supposed to have. [img]tongue.gif[/img]
All in all, in the game itself, Ages IS more damaging. Not to mention more powerful. ![]()
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