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A while ago, Jim, Dundee and I decided to find who is THE most damaging weapon in the game. I can't seem to locate the thread using the search function, so i'll do the calculations. The reason i'm doing this all over again is due to a new surprising finding about the Staff of Ram - the 1D4 damage is not doubled. So... let the match begiiiin!
In the right corner we have, weighting 8 BG2 weight-units, featuring five different heads - the Flail of Ages +5!! 1D6+6 basic damage, +10 elemental damage. In the left corner we have, weighting merely 1 BG2 weight-units, the dubious light wight champion of the world - the Staf of Ram +6!! 1D6+12 basic damage, +1D4 piercing damage. To balance things out as much as possible, Ages is not dual wielded, nor used in conjunction with a shield. Two * in single/two handed weapon, respectively, so 1 is always a Critical Miss, while 19 and 20 are always Critical Hits. We're ignoring STR bonuses, GoES and the like, because they are identical to both. Attacks per Round rate is also identical, so no point taking it into account. Ring, ring! The Flail of Ages will begin: 1 * 0 + 17 * (1D6+6+10) + 2 * (1D6+6+1D6+6+10) = 19.475 on average, 22.1 maximum. Most impressive! Now lets see what the Staff has to offer. The Staff of Ram counters: 1 * 0 + 17 * (1D6+12+1D4) + 2 * (1D6+12+1D6+12+1D4) = 18.65 on average, 22.7 maximum. Phew! That was close! :eek: Still, the referee has no choice but to rule in favor of the Flail of Ages +5. Kensais and Blades loudly protest, but to no avail. ;) Pure damage aside, keep in mind that elemental damage cuts right through Stoneskins (and thus disrupting spells), Slow trumps Sleep+Knockback (every ToB enemy and his mother are immune to Sleep, while Knockback acts, in most cases, against you, by pushing your enemy away - which is just plain annoying). Not to mention dual wielding. ;) That's enough rant for today. Any comments? Jim? Dundee? ;) Plus, wohoo! New avatar! :D [ 02-15-2003, 04:44 PM: Message edited by: Alson ] |
It's a convincing argument, and I have always preferred FoA due to the increased weilding options and elemental damage. The *one* area where Staff of the Ram is the best weapon in the game is that it can be used for crippling backstabs [img]smile.gif[/img]
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If you factor in other weapons' special effects though, does it hold true? Like say, Ravager +6...
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No errors to be found in those calcs, though I wonder how you ended up with 19.474 instead of 19.475 [img]tongue.gif[/img] You also have to consider the fact that your damage is more likely to suffer due to enemy resistances with FoA than with SotR though, since elemental resistances/immunities are very common, which cannot be said for Crushing and Piercing resistances.
Though FoA's special abilities along with the ability to dual-wield it makes it come out far ahead anyway, for fighters that is. [ 02-15-2003, 04:40 PM: Message edited by: Rataxes ] |
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[ 02-15-2003, 04:49 PM: Message edited by: Alson ] |
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Actually, the Staff of the Ram+6 doesn't include the 1D4 piercing damage at all!. It was only when I was making the thread about the most powerful backstab that I realised it "merely" delt 1D6+12 crushing damage. If anyone wants the improved staff of the ram btw, it can be found at the bottom of the first post in the link above (Dundee, any idea where the thread labelled "MASSIVE critical hits" is.....you know the one ;) can't seem to find it anywhere). I simply used IEEP to add 1D4 aditional piercing damage in the same fashion as the elemental damage is added to Ages. You are therefore correct in that the 1D4 is not doubled. Quote:
I've worked out the damage slightly differently to you, although the results are just as conclusive. Over a window of 10 attacks, one would expect one critical hit with these 2 bonus proficiencies. Taking nothing but proficiency damage into account (assuming GM patch): RAM: 10 * (1D6+12+1D4+6) = 200-280, average 240 damage (20-28 damage per hit - average 24) Since one of these hits can be expected to be a critical hit, we'll subtract one instance of 24 damage, and then add the value from one critical hit: 240-24=216 (((1D6+12+6)*2)+1D4) = 39-52, 43 average damage per critical hit 216+43= 259 damage (total average). -------------------------------------------------- AGES: 10 * (1D6+6+10+5) = 245 (22-27 damage per hit, average 24.5) 245-24.5=220.5 (((1D6+6+5)*2)+10) = 34-44, 39 average damage per critical hit 220.5+(39)= 259.5 damage (total average). So, overall, Ages *does* come out on top, by a mere 0.5 damage, *however*, I'm still reluctant to hand over the crown here [img]tongue.gif[/img] . Quote:
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Finally, the SoTR is responsible for the single most devastating melee assault in the history of Baldur's Gate, but that's another story..... ;) I think it's fair to say that these two mega weapons are neck and neck when it comes to the most damaging weapon in the game, so I'll declare it a draw [img]smile.gif[/img] [ 02-16-2003, 07:28 AM: Message edited by: Jim ] |
Yes, but you do have more of an advantage with Staff of the Ram +6 because of it's ability to knock an enemy back remember?
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EDIT: Damn you Alson!! I want that Avatar..... [img]smile.gif[/img] got some way to go yet though since I'm nowhere near even the Emerald Dragon :( [ 02-16-2003, 08:20 AM: Message edited by: Jim ] |
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