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#11 | |
Jack Burton
![]() Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
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Quote:
I'd say: F/M/T, C/R, Sorcerer. [/QUOTE]NO WAY..!?
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A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
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#12 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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Yes way. Then move the game back to the normal save games folder, and voila!
F/M, Sorcerer, F/C/M |
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#13 |
Jack Burton
![]() Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
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So, how does it start? With 3 in cage?
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A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
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#14 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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Well, you see all those 'extra' cages around where you start? That's where the multiplayer chars go.
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#15 |
Drizzt Do'Urden
![]() Join Date: December 29, 2004
Location: south australia
Age: 43
Posts: 603
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xen, you dont have a theif? do you walk through traps or do you use wizard spells to find/remove them?
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Nobody expects the Spanish inquisition!<br />You will stay in the comfy chair until lunchtime, with only a cup of coffee at 11! |
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#16 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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i guess the pure power choice is to walk over most traps and repair/reload and/or use spell turnings if the effect is known and serious - mainly because the thief portion doesn't add as much power as fighter or magic elements (if you avoid setting snares)
personally my parties use stealth a lot for most of SoA so i'd miss it and i find not being able to do the mechanical thief skills clumsy |
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#17 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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#18 |
Avatar
![]() ![]() ![]() ![]() Join Date: April 18, 2004
Location: Copenhagen
Age: 49
Posts: 549
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I'd definately like to have a thief. Not only for the convenient trap removal, but also for the ability to dispel illusions in spite of SI
![]() As Aragorn1 suggest a kensai->thief is a good option, one I have used myself in my most recent game. The backstab hits like a ton of bricks and when the enemies tries cheese or simply has their contingencies fire it is so easy to get rid of misleads, imp invisibilty, simuls and that lot. Since your thief HLA UAI will negate the kensai armor restriction while preserving the bonus you have excellent AC. My two cents worth. I'd have Sorceror (for the obvious and for convinient recharge) Mage/Cleric (for the rest) Kensai->Thief (tank and assasin par excellence)
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[url]\"http://www.dsr.kvl.dk/~maddog/isur.jpg\" target=\"_blank\">Ooooookay. I surrender.</a><br />Sometimes I get the eerie feeling that my computer is operating me and not the other way around. |
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#19 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
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Sorc, F/T, and C/R or F/M/C.
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#20 |
Drizzt Do'Urden
![]() Join Date: December 29, 2004
Location: south australia
Age: 43
Posts: 603
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id prob use f/t , c/r, sorceror
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Nobody expects the Spanish inquisition!<br />You will stay in the comfy chair until lunchtime, with only a cup of coffee at 11! |
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