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Old 08-15-2004, 02:33 PM   #11
Neo the Warrior Cat
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Join Date: July 6, 2004
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Cleric/Mages can be decent though I don't know if they would be good for a solo game.
Im my eyes:
Pros:Access to every spell in the game with the exception of druid spells, Can use shields/helms/elven chain or mage robes. The Heal spell. Wicked Contingencies/Spell Sequencers(Imagine the possibilities..Oh yes.. [img]graemlins/showoff.gif[/img] )
Cons: Slower access to high level spells(including Heal), bad AC due to being restricted from using armor( but then again there are plenty of spells available with which you can protect yourself).

All in all, if you like plenty of magic, this multiclass might be the one for you!
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Old 08-15-2004, 02:47 PM   #12
Ivelliis
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Quote:
Originally posted by JrKASperov:
If ToB is present, multiclass fighter/thief. Fighting power, thievery and usage of scrolls at ToBlevels! Wickedly evil.
I dont have ToB as of yet maybe get it this week, hopefully. Haven't quite decided over ToB to continue my game, or NWN HoTU so i can play EfU [img]smile.gif[/img]

anyway thats enough off topic

Quote:
Originally posted by Dundee Slaytern:
What's your preferred playing style????
For harder enemies im stand in circle, cast every defensive spell i have. Use items which aid me, get mages w/ spells + missle weapons, send fighters in.
I'm mostly hack n slash, but now I am using traps, spells, stealth etc. more.

And something else about Wizard Slayers. After the big discussions about them I tried one out, and I knew they can only use magical weapons and armour, but no potions?
Its logical, if they hate magic why drink a magic potion, but it doesnt half make the first dungeon hard, especially when soloing

I think I'm going to try sorcerer or fighter/mage. I can always buy the bracers of AC 3 and a ring or cloak of protection +2 to lower AC, plus all those spells.
Thanks for your help guys ! [img]smile.gif[/img] I'll tell you how it goes in another thread!
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Old 08-15-2004, 03:30 PM   #13
RoSs_bg2_rox
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Well for a fun challenge you could try a barbarian. That was my first solo. They are very good. Especially if you like hack 'n slash!
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Old 08-15-2004, 06:25 PM   #14
Thrain
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if you're going for a first solo, i would reccommend a thief in there somewhere, as traps can be a real bugger. also a mage is neccesary in there to disarm mages (unless you take the inquisitor paladin kit).

so a mage/theif perhaps? or even a FMT (imho the easiest solo to do) to take advantage of the backstab. (mislead, every attack is a backstab )

and the level ups for a solo triple class character are not that bad at all. my solo FMC really shot up in the level charts in chapter 2 and took out both kangaxx and the twisted rune with relative ease, without the use of major cheese.
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Old 08-15-2004, 09:32 PM   #15
Harkoliar
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Join Date: March 21, 2001
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Quote:
Originally posted by Cerek the Barbaric:
I chose to use a Skald (Bard kit) as my first solo player. He has some fighting ability, some spells and can Identify any item on sight - which means he can use it right away.

I chose the Skald over the Bladesinger because I felt being +1 with ANY weapon was more beneficial than the temporary advantages of the offensive spin.

A fighter/mage/thief will cover all the skills needed but it will take you a bit longer to level up because your XP is divided among 3 classes. I would recommend just going with a fighter/mage myself. So far, I haven't encountered any seriously deadly traps for my bard (well, except for my quick jaunt through the first level of Watcher's Keep).

A fighter/mage will have much better combat ability than a bard and should have a better selection of spells also. The only real advantage the bard has over the fighter mage is their Lore - which allows them to identify unlimited items almost immediately.

Cleric/rangers are also a very powerful class and can cast "Detect Traps" to make up for the lack of having a thief to do that.

Good luck on your solo attempt. Let us know how it goes.
As much i would like to debate about Blade vs Skald [img]smile.gif[/img] , I just want to say that blade can dual wield up to 3 weapon specialization points which is pretty cool and dont underestimate the power of the offensive and defensive spins. .

I was thinking though, lvl 40 fighter/mage (meaning lvl 20 each) vs lvl 40 blade or skald, the only thing i can think off that makes fighter/mage better off is the spells all the way to lvl 9. The bard is limited to lvl 6. I "think" a blade can hold off on its on with a fighter/mage if faced with it. What do you guys think? Who will win given the circumstances and without buffing at the start.. and contigencies apply though

ps: sorry for hijacking this thread a little [img]tongue.gif[/img] .

[ 08-15-2004, 09:36 PM: Message edited by: Harkoliar ]
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Old 08-16-2004, 02:38 AM   #16
Andraste
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Quote:
Originally posted by Harkoliar:

Who will win given the circumstances and without buffing at the start.. and contigencies apply though
Easy - the one who can cast time-stop.
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Old 08-16-2004, 02:46 AM   #17
Andraste
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Quote:
Originally posted by Thrain:
if you're going for a first solo, i would reccommend a thief in there somewhere, as traps can be a real bugger.
A mage or sorcerer with 'mirror image' can happily ignore most traps. The traps will take away one of the images with the loss of no hit-points. Other spell combos can deal with the few odd traps that 'mirror image' can't negate. 'knock' can open any picakable lock.

It was in my solo sorcerer attempt that I also learnt that thieves are unnecessary.
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Old 08-16-2004, 03:09 AM   #18
Rikard T'Aranaxz
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you could ofcourse always go for a solo Beast Master
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Old 08-16-2004, 03:34 AM   #19
Harkoliar
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Quote:
Originally posted by Andraste:
quote:
Originally posted by Harkoliar:

Who will win given the circumstances and without buffing at the start.. and contigencies apply though
Easy - the one who can cast time-stop. [/QUOTE]i guess that says alot doesnt it .
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Old 08-16-2004, 06:10 AM   #20
Cerek the Barbaric
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Join Date: October 29, 2001
Location: North Carolina
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Quote:
Originally posted by Ivelliis:
And something else about Wizard Slayers. After the big discussions about them I tried one out, and I knew they can only use magical weapons and armour, but no potions?
Its logical, if they hate magic why drink a magic potion, but it doesnt half make the first dungeon hard, especially when soloing
Not being able to use potions does bite, at first, but I soon found I didn't need most of them. Boots of Speed gave me the Haste I needed and all other fighter buffs I could find from various items. Crom Faeyr gives you maximum allowed Strength and other items increased his M.R. and attack abilities.

Once you install ToB, the Wizard Slayer does get access to Healing potions, which was the ONE he needed that he couldn't get from other items. Of course I also had Jaheira in the party to cast healing spells, but they ran out quickly on the Wizard Slayer until he was able to start drinking the potions.
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