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Old 08-25-2004, 03:38 AM   #81
Shadow015
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Couldn't she just be given a ring (or something) that makes her immune to insta-death spells/effects? Jonny himself has one IIRC.
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Old 08-25-2004, 05:04 AM   #82
Link
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Quote:
Originally posted by Hank Parsons:
I only issue that response to people whose ideas appear NOT to make the mod better, but rather to diminish the power of Tactics enemies in order to make this mod as easy as these people expect it to be. For example the dude with the idea that Bodhi is a normal vampire who should not have special powers: this person obviously should not install Tactics. Rather than having this person tell Weimer to nerf Tactics, this person should nerf their own game back to normal BG2. Such people are not really debating the specific methods of Tactics, they are actually arguing against the very point of Tactics, the reason for this mod (which is: to increase the challenge of battles for vetern players). My point? If you don't want the game to be this hard, then don't install this mod. Find a different mod whose point is not to make the game this difficult.

If you're offering ideas to make it better -- like SixOfSpades -- then more power to you. I may not agree with everything, but I respect anyone's ideas for improving this mod.
Might be me, Hank, but am I sensing a bit of hostality towards me here, taken that I am, indeed, the "dude with the idea that Bodhi should be/is a normal vampire"? I sincerely hope I'm jumping the gun here, but just in case, let me recapitalise what I said on page 1:

Quote:
Originally posted by Link:
What I would want to know is why, storywise, Bodhi should be so darn hard. Or is it just "Tactics is about creating tougher opponents, so let's grant Bodhi some special abilities to deal out"?
Take good notice of the word storywise; it was the exact subject of my (rather large) reply on page 3 and I must say that after reading my post a couple of times, I never even mentioned that Bodhi should return to her normal state. Heck, I even gave a couple of new ideas!

Again, I might be jumping to conclusions, but if you could turn my view to a more lucid one, please do so.

[ 08-25-2004, 05:06 AM: Message edited by: Link ]
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Old 08-25-2004, 06:23 AM   #83
Rataxes
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Just to make it clear, saving throws are NOT subject to critical failures/successes. The description on the Potion of Magic Shielding, "All saving throws are made automatically" is true, with something like -20 Saving Throws it is impossible to fail a save.
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Old 08-25-2004, 08:26 AM   #84
Leslie
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Confirming Rataxes' post. This chance of failure was implemented in NWN and judged by the posts that I read most players didn't like it.

You could make a paladin with incredible saving throws and he would still fail, while a fighter with an item that grants immunity to something never failed. (something like that...)
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Old 08-25-2004, 09:06 AM   #85
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Quote:
Originally posted by Hank Parsons:

Even if that's not properly implemented in the game, there is the anecdotal evidence: we've all slayed undeads in 1 hit with Azuredge, MoD, etc. They tend to fail their saves on occasion (on the first hit, surprisingly often).

Tactics has simply and effectively prevented Imp Bodhi from rolling saving throws against weapons that target Undeads for death saves (Azuredge, Mace of Disruption; spells: Sun Ray, False Dawn). Nothing wrong with that - it's a smart way for a Dungeon Master to bend the rules in a way that enhances the tactical combat. In other words it prevents her from dying in 1 hit. It makes her immune to 5%-chance-of-death with this axe-I-found-laying-around. I don't want wimp Bodhi like that, it was absurd (in unmodded BG2). The same should be insituted for liches. Far too many have fallen to Azuredge in one hit.
Read my above post... --;;

Why should it be instituted for Lichs? Because they're too easy to kill with Azuredge? Give a realistic proof why the heck Lichs should have the protection from Azuredge. Otherwise, you're straying from keeping this game semi-realistic, to making this game more hard just for the sake of making it hard.
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Old 08-25-2004, 10:17 AM   #86
chimaera
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And what is wrong with making the game simply harder? Why does it have to be realistic or given a reason?
As far as being "semi-realistic" about liches, what is the probability of slaying Kangaxx demilich form without prior knowledge?
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Old 08-25-2004, 10:37 AM   #87
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Quote:
Originally posted by chimaera:
And what is wrong with making the game simply harder? Why does it have to be realistic or given a reason?
As far as being "semi-realistic" about liches, what is the probability of slaying Kangaxx demilich form without prior knowledge?
Why? Because BG2 is based on a world. Take our world for example; animals have evolved and given specific abilities and weapons for a reason. Hunting, stalking, running... They aren't given special abilities without a specific and pre-determined reason. Faerun is similar to that.

Eventually, if people keep making the game harder and harder for no reason at all, we're going to end up with a Lich that has natural immunity to normal weapons, permanent, undispellable Protection from Magical Weapons on, and a permanent Protection from Magic scroll cast on him (did I mention that he's 100% immune to all forms of elemental damage and physical damage and he's level 50 [no Turn Undead for you, folks]). Oh, and he has 10 ApR, with -20 thac0. Each hit does 1d50 damage+6(enchanted at +6), with +10 of all elemental damage. Movement rate equal to that of a level 40 Monk, with Dimension Door capability to any party member on the map. Is that realistic? Would that be fun?

The probability is slim. But you should know that if a Lich was separated, then that Lich was dangerous. And when you mess with fire, you sometimes get burned.

[ 08-25-2004, 10:43 AM: Message edited by: Assassin ]
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Old 08-25-2004, 11:14 AM   #88
chimaera
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Quote:
Take our world for example; animals have evolved and given specific abilities and weapons for a reason.
Isn't that contradictory?
And Improved Bodhi is overpowered and cheesy, but still she isn't Arkanis Gath, is she?
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Old 08-25-2004, 11:28 AM   #89
Dundee Slaytern
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[WRY]
Arkanis Gath is easier to defend against than IBodhi, if you think about it for a while.
[/WRY]
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Old 08-25-2004, 11:42 AM   #90
Assassin
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Quote:
Originally posted by chimaera:
quote:
Take our world for example; animals have evolved and given specific abilities and weapons for a reason.
Isn't that contradictory?
And Improved Bodhi is overpowered and cheesy, but still she isn't Arkanis Gath, is she?
[/QUOTE]I was just saying why creatures should have powers for a reason and drawing a comparison from Earth to Faerun. How is it contradictory?

Actually, if Arkanis Gath's Intelligence is lower than Bodhi's, then it is easier to kill him than Bodhi. [img]tongue.gif[/img] And my little overpowered monstrosity was meant as an example of what may eventually happen... IIRC, it is almost the same as Arkanis, except for the permanent PfMW and PfMagic scroll. And the movement speed. And the Dimension Door ability.

[ 08-25-2004, 11:42 AM: Message edited by: Assassin ]
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