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#11 |
The Magister
![]() Join Date: January 10, 2008
Location: The Gate Between Worlds
Age: 53
Posts: 103
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@Manikus - Yeah thats how I thought we'd have to do it, still pretty much the same as it was with the FRUA community collaborations. So, which would be more productive for such a design team? To establish an atleast tentative complete art set to work with from the beginning which can be altered piece by piece as needed throughout the design process? Or to have the group establish exactly what art would be necessary from the beginning and make that the first priority to have a complete set of art to work with so that each designer can better see how his or her additions are going to look in game?
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#12 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Check out this post. It will make collaborating a lot easier.
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#13 | |
Elite Waterdeep Guard
![]() Join Date: July 8, 2008
Age: 39
Posts: 6
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@manikus: this is very interesting and would help us a lot.
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#14 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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#15 | |
Elite Waterdeep Guard
![]() Join Date: July 8, 2008
Age: 39
Posts: 6
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first of all we should write a story, define the quests, the main persons and so on. The level-designers can now create the levels (arts can be dummies) and the art-creators can begin to design the necessary arts. finished arts can send to the level-desginers and build in the game. in this way of work we have three main-groups: story/quest-designer level-designer art-designer Another Question: What campaign-setting do we use? A list are here: http://www.ironworksforum.com/forum/...ad.php?t=99396 @ Uatu: Thanks for the List! ![]() Last edited by Melechesh; 07-14-2008 at 04:55 PM. |
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#16 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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No problem, I expanded the list as well!
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#17 |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
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I'll help where I can, but my recent experience with DC proves to myself that I'm nowhere as efficient with events as you guys seem to be. The events in my demo drove me nuts, almost forced me to give up.
I still need some -major- training. But I found I'm pretty good at level design. Gimmee art and I can work magic. I put things in my town that I didn't even use in the demo, a jail and sewer access to name a few. Plus I put in several secret rooms which I -did- use. So, if you need any help....
__________________
"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
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#18 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Is anything happening with this?
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#19 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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"Shhh! He's back! Uh, Hi... what do you want?"
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#20 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Is this idea on hold? Or is there interest for someone to start it going?
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