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#1 |
Symbol of Cyric
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First off, Hi. I'm still here.
The bug is when you take party items (event or GPDL script), it doesn't change your AC set by your armor. I don't know off the top of my head if it changes your attack damage back to unarmed (1d2) or not. ST ps, I'll be popping in now and then. Take it easy. Merry Christmas.
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Merry Christmas to you, SilentThief.
![]() Have you taken the party into combat after this? I think that DC might not refigure that info until the next time it needs to - you might also try an event after it (Logic Block) to test said stat. It also might just be a screen refresh issue. Also, is this in the editor or in play? Keep popping in when you get the chance, we always enjoy having you around. ![]() |
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#3 |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
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Yeah, I was having AC problems too, with one of my Mages
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"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
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#4 | |
Symbol of Cyric
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![]() Quote:
I'll check it out soon. ST
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I just had an epiphany about this. DC changes the AC with a script when the item is unreadied. No unready, no script. I guess that means tha take item event would need to be run after a logic block to run the script (somehow).
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#6 |
Symbol of Cyric
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There should be a script for unreadying items (that removes any effects given by readying an item).
ST
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