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Manikus, another bug found
First off, Hi. I'm still here.
The bug is when you take party items (event or GPDL script), it doesn't change your AC set by your armor. I don't know off the top of my head if it changes your attack damage back to unarmed (1d2) or not. ST ps, I'll be popping in now and then. Take it easy. Merry Christmas. |
Re: Manikus, another bug found
Merry Christmas to you, SilentThief. :)
Have you taken the party into combat after this? I think that DC might not refigure that info until the next time it needs to - you might also try an event after it (Logic Block) to test said stat. It also might just be a screen refresh issue. Also, is this in the editor or in play? Keep popping in when you get the chance, we always enjoy having you around. :ninjas: |
Re: Manikus, another bug found
Yeah, I was having AC problems too, with one of my Mages
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Re: Manikus, another bug found
Quote:
I'll check it out soon. ST |
Re: Manikus, another bug found
I just had an epiphany about this. DC changes the AC with a script when the item is unreadied. No unready, no script. I guess that means tha take item event would need to be run after a logic block to run the script (somehow).
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Re: Manikus, another bug found
There should be a script for unreadying items (that removes any effects given by readying an item).
ST |
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