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-   -   Manikus, another bug found (http://www.ironworksforum.com/forum/showthread.php?t=100299)

SilentThief 12-23-2008 07:39 PM

Manikus, another bug found
 
First off, Hi. I'm still here.

The bug is when you take party items (event or GPDL script), it doesn't change your AC set by your armor. I don't know off the top of my head if it changes your attack damage back to unarmed (1d2) or not.

ST
ps, I'll be popping in now and then. Take it easy. Merry Christmas.

manikus 12-23-2008 09:13 PM

Re: Manikus, another bug found
 
Merry Christmas to you, SilentThief. :)

Have you taken the party into combat after this? I think that DC might not refigure that info until the next time it needs to - you might also try an event after it (Logic Block) to test said stat. It also might just be a screen refresh issue.

Also, is this in the editor or in play?

Keep popping in when you get the chance, we always enjoy having you around. :ninjas:

Funky Dynamite 12-25-2008 07:46 AM

Re: Manikus, another bug found
 
Yeah, I was having AC problems too, with one of my Mages

SilentThief 01-09-2009 04:06 PM

Re: Manikus, another bug found
 
Quote:

Originally Posted by manikus (Post 1224041)
Have you taken the party into combat after this? I think that DC might not refigure that info until the next time it needs to - you might also try an event after it (Logic Block) to test said stat. It also might just be a screen refresh issue.

Also, is this in the editor or in play?

Keep popping in when you get the chance, we always enjoy having you around. :ninjas:

Well, the items were taken away. Then you walk around and the AC doesn't change. I did NOT test to see if this is still in effect with a combat afterwards, but noticed it when I later returned the items that the AC was set to the numbers before the items were taken.

I'll check it out soon.
ST

manikus 01-09-2009 06:32 PM

Re: Manikus, another bug found
 
I just had an epiphany about this. DC changes the AC with a script when the item is unreadied. No unready, no script. I guess that means tha take item event would need to be run after a logic block to run the script (somehow).

SilentThief 01-09-2009 06:35 PM

Re: Manikus, another bug found
 
There should be a script for unreadying items (that removes any effects given by readying an item).

ST


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