Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Dungeon Craft - RPG Game Maker
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 12-12-2008, 12:06 AM   #1
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Manikus' Monks

Hey, Manikus....
You once said you turned Thieves into Monks, how exactly did you do this? And how did you handle their skills, if at all?
__________________
"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."
Funky Dynamite is offline   Reply With Quote
Old 12-12-2008, 01:43 AM   #2
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Manikus' Monks

I don't recall ever turning thieves into monks...

Uatu and I have talked a fair amount about monks, among other classes that we would like to add to DC (most notably illusionists).

The only thing that I've ever changed thieves into is rogues, and that's just a simple name change in the class.txt file which you then import into DC.
You could add a monk class this way, but it wouldn't be very close to AD&D monks, as DC simply doesn't support a lot of what monks can do and only some of it can be faked.
__________________
manikus is offline   Reply With Quote
Old 12-12-2008, 03:01 AM   #3
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: Manikus' Monks

...Oh.
You didn't say used cursed iitems to do it...?
Oh, well, I can figure -something- out....
__________________
"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."

Last edited by Funky Dynamite; 12-12-2008 at 03:05 AM.
Funky Dynamite is offline   Reply With Quote
Old 12-12-2008, 09:41 AM   #4
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Manikus' Monks

I suppose something like that could give you some of the abilities. It would be very difficult to give them at the correct time. Plus, unless you're a programmer, you can't cap the XP levels.

All I've tried to do with cursed weapons is make super heroes. Maybe you're remembering my talking about creating mutants?
__________________
manikus is offline   Reply With Quote
Old 12-13-2008, 09:04 PM   #5
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: Manikus' Monks

Yeah, I have a few ideas on that myself....
__________________
"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."
Funky Dynamite is offline   Reply With Quote
Old 12-13-2008, 09:06 PM   #6
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: Manikus' Monks

Quote:
Originally Posted by manikus View Post
I suppose something like that could give you some of the abilities. It would be very difficult to give them at the correct time. Plus, unless you're a programmer, you can't cap the XP levels.

All I've tried to do with cursed weapons is make super heroes. Maybe you're remembering my talking about creating mutants?
Wait...cap the levels...?
You mean monks 1st-2nd ed (whatever) had a level cap?
__________________
"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."
Funky Dynamite is offline   Reply With Quote
Old 12-13-2008, 11:23 PM   #7
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Manikus' Monks

In 1e, druids max out at level 23, monks at level 17 and assassins at level 15. None of these classes appear in 2e
__________________
manikus is offline   Reply With Quote
Old 12-16-2008, 04:21 AM   #8
Funky Dynamite
Zhentarim Guard
 

Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
Default Re: Manikus' Monks

....
In my 2e Player's Handbook, Druids are listed, they effectively maxed out at 16 (17-20 is like a Master, only one is allowed at any given time). Fairly overpowered IMHO, in regards to the other classes, excluding Bards. But Bards were uber back in the day. Then again mine is a later version. (It immediately states in big bold letters "This is -not- 3rd edition.") And I got it about the same time as I got the bulk of my D&D stuff, early to mid ninties.
__________________
"Where does he get those wonderful toys...?"
"Why, I sell my soul, of course...."
Funky Dynamite is offline   Reply With Quote
Old 12-16-2008, 06:36 AM   #9
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
Default Re: Manikus' Monks

In 2e, I don't remember exactly, but level 16 or so had room for only 1 at a time, but you could have any number of higher level druids (hierophant druids) at any time. (The Forgotten Realms sort of got around the 1 at a time thing by having 1 for the druids of each god, I think, although it may have depended on the author.)

Bards also had a maximum level in 1e (don't remember off the top of my head).

I think monks and assassins came back for the 2e version of Greyhawk (one of the later box sets, I think?).
__________________
Original Dungeon Craft art at my home page:
http://dhost.info/uatu/

My Blog:
http://advanceddantiansanddragons.blogspot.com
Uatu is offline   Reply With Quote
Old 12-16-2008, 10:37 AM   #10
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Manikus' Monks

Druids in 2e are not restricted in class advancement as they are just specialty priests - they can go anywhere a cleric can go, so to speak.

I didn't have the bard info at my fingertips, as I haven't put that into a spreadsheet yet...

As for monks, assassins, bards, et al in 2e they are not core classes, i.e. they are not in the Player's Handbook but appear in supplements/adventures. Some other classes that appear - ninjas (non-OA), anti-paladins, etc. I personally think of all of these as homebrew, as far as 2e is concerned.
__________________
manikus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hey, Manikus (or anybody else that knows) Funky Dynamite Dungeon Craft - RPG Game Maker 10 08-02-2008 07:48 AM
Manikus and rendering SilentThief Dungeon Craft - RPG Game Maker 1 06-04-2008 10:53 AM
Manikus Q SilentThief Dungeon Craft - RPG Game Maker 3 05-20-2008 10:02 PM
new icons from manikus manikus Dungeon Craft - RPG Game Maker 42 01-10-2008 10:48 AM
manikus' dungeoncraft manikus Dungeon Craft - RPG Game Maker 7 02-18-2004 07:14 PM


All times are GMT -4. The time now is 06:53 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved