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#1 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Here are a few I did after seeing Uatu's awesome undersea collection.
They are a great white shark, hammerhead shark, and a dolphin. Enjoy! ![]() |
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#2 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Very nice! Shading is very realistic, as are the forms themselves. The dolphin looks very cute
![]() Actually, one thing I was thinking about - do undersea creatures need shadows? I made my first non-upright undersea creature today, and left it without, since, I dunno, it seemed kind of strange with a shadow, but I am not sure... ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#3 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I thought about this very issue for a long time. Reference pictures I was using showed nearly black shadows for the pictures of sharks as they were in clear (Caribbean) shallow waters. The dolphin pictures had no shadows as they were in deep water and there was no visible bottom for the shadow to fall on.
The other thing that I noticed was that the shadow took on the tone of the medium - blue water had dark blue shadows, green water had dark green shadows, etc. It wasn't just the shadow that was tinted however, but the creatures themselves. So, I thought I would leave the tinting up to the user. ![]() |
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#4 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Very cool! Almost looks like a render!
![]() NICE STUFF! More! More! ![]() |
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#5 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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BTW--don't you LOVE that you can attach files now?
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#6 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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#7 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hmm - interesting about the shadows. Yeah, it WOULD be much better if we had alpha transparency for the shadows - for example, perhaps we could set pure black (0,0,0) as partially transparent (as long as we avoid using this color for anything but shadows in our art).
As it is, my ixitxachitls (did I get that right?) are nearly black themselves, so black shadows would obscure them completely, unless I make the shadows somehow really small... ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#8 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I think that would be cool. I try never to do any of my shadows at 0,0,0 just b/c I hope some day we'll be able to do this. (I know that some slip through b/c I forget...
![]() I would like a totally different layer that would work like the alpha blending overlays for the viewport (i.e. the auto-darken feature) but would allow me to substitute a color of my choice or load a graphic to be blended; with the latter you could do clouds or dust storms or fire... ![]() ![]() ![]() |
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#9 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hmm - that sounds like an interesting idea
![]() ![]() (Plus, having separate files for monsters and shadows would complicate things and take up extra space on servers ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#10 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I was unclear, I think. Icons would stay the way they are, but (in my dream world
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