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Old 12-23-2008, 07:39 PM   #1
SilentThief
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Default Manikus, another bug found

First off, Hi. I'm still here.

The bug is when you take party items (event or GPDL script), it doesn't change your AC set by your armor. I don't know off the top of my head if it changes your attack damage back to unarmed (1d2) or not.

ST
ps, I'll be popping in now and then. Take it easy. Merry Christmas.
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Old 12-23-2008, 09:13 PM   #2
manikus
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Default Re: Manikus, another bug found

Merry Christmas to you, SilentThief.

Have you taken the party into combat after this? I think that DC might not refigure that info until the next time it needs to - you might also try an event after it (Logic Block) to test said stat. It also might just be a screen refresh issue.

Also, is this in the editor or in play?

Keep popping in when you get the chance, we always enjoy having you around.
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Old 12-25-2008, 07:46 AM   #3
Funky Dynamite
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Default Re: Manikus, another bug found

Yeah, I was having AC problems too, with one of my Mages
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Old 01-09-2009, 04:06 PM   #4
SilentThief
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Default Re: Manikus, another bug found

Quote:
Originally Posted by manikus View Post
Have you taken the party into combat after this? I think that DC might not refigure that info until the next time it needs to - you might also try an event after it (Logic Block) to test said stat. It also might just be a screen refresh issue.

Also, is this in the editor or in play?

Keep popping in when you get the chance, we always enjoy having you around.
Well, the items were taken away. Then you walk around and the AC doesn't change. I did NOT test to see if this is still in effect with a combat afterwards, but noticed it when I later returned the items that the AC was set to the numbers before the items were taken.

I'll check it out soon.
ST
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Old 01-09-2009, 06:32 PM   #5
manikus
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Default Re: Manikus, another bug found

I just had an epiphany about this. DC changes the AC with a script when the item is unreadied. No unready, no script. I guess that means tha take item event would need to be run after a logic block to run the script (somehow).
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Old 01-09-2009, 06:35 PM   #6
SilentThief
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Default Re: Manikus, another bug found

There should be a script for unreadying items (that removes any effects given by readying an item).

ST
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