Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Baldurs Gate & Tales of the Sword Coast
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 06-22-2001, 04:14 PM   #1
Fljotsdale
Thoth - Egyptian God of Wisdom
 

Join Date: March 12, 2001
Location: Birmingham, West Mid\'s, England
Age: 88
Posts: 2,859
Does anyone know if you can do anything about the ghost knights in the area below Gullykin/Firewine? The song of the Bard on the bridge seems to indicate that you can, and one of the halflings said something about a key that wasn't within reach of halflings...

Any info would be welcome. I have never been able to find out anything about this.

------------------


Fljotsdale is offline   Reply With Quote
Old 06-22-2001, 04:49 PM   #2
Xanthul
Symbol of Cyric
 

Join Date: March 1, 2001
Location: Outside my place
Age: 43
Posts: 1,283
SPOILER
-
-
-
-
-
-
- Youve got to kill the skeleton warrior that is in the same dungeons, take his old armor, and give it to the knights

------------------
"I´ve been captured... and I don´t care" -Ertai, Captive of the Blinding Angel
Xanthul is offline   Reply With Quote
Old 06-22-2001, 04:51 PM   #3
Staralfur
Baaz Draconian
 

Join Date: April 8, 2001
Location: Nottingham, UK
Age: 45
Posts: 786
It's been a while since I did this bit so this could be a bit dodgy...

I think you have to return some old rusted armour to them that can be found somewhere in that dungeon. No doubt you have to kill a few things to get it, I remember a few encounters with vampiric wolves which need magical weapons to hit them. I believe once you return the armour the ghosts' souls are allowed to rest.

Also, I think this is the armour that allows you to obtain 'Vampires revenge'. A totally useless long sword, that does more damage to you than the person you attack. (There's a thread on it somewhere).


Staralfur is offline   Reply With Quote
Old 06-22-2001, 06:20 PM   #4
Lord Shield
Guest
 

Posts: n/a
spoiler
.
.
.
.
.
.
.
Yes. There are narrow corridors which can be a pain to spot. I one of th corridors is a skleton waring rusted armour. Take this back to th ghost knights

------------------
In the kingdom of the blind, the one-eyed man is pimp.
http://lordraptor0.tripod.com/index.html
  Reply With Quote
Old 06-22-2001, 07:00 PM   #5
Fljotsdale
Thoth - Egyptian God of Wisdom
 

Join Date: March 12, 2001
Location: Birmingham, West Mid\'s, England
Age: 88
Posts: 2,859
Darn! I left the armour on the ground 'cos it was broken! What's the betting it's vanished when I go back for it? Sigh.

Thanks you guys! I shall go see if its still there - if I can remember where 'there' IS! T hate those ruddy fire arrow kobolds and not enough healing spells/potions...

------------------


Fljotsdale is offline   Reply With Quote
Old 06-22-2001, 11:35 PM   #6
Havok
Elite Waterdeep Guard
 

Join Date: June 6, 2001
Location: Austin, Texas, USA
Posts: 34
This place is a Pain in the A** because you have to single file it in order to manuever decently, and those little kobolds just never get tired. I believe that you have to clean this place out in one sweep otherwise the kobold commandos keep respawning.

But it was a good dirt cheap source for those wonderful fire arrows.

[This message has been edited by Havok (edited 06-23-2001).]
Havok is offline   Reply With Quote
Old 07-09-2001, 01:52 PM   #7
Ace of Spades
The Magister
 

Join Date: July 9, 2001
Location: Colorado, USA
Age: 62
Posts: 108
*****************SPOILER********************
.
.
.
.
.
.
.
.
.
.
Try PPing those ghosts for a nice bow...
Ace of Spades is offline   Reply With Quote
Old 07-11-2001, 01:24 AM   #8
Qrt
Dungeon Master
 

Join Date: July 7, 2001
Location: Copenhagen, Denmark
Posts: 77
Actually if you have a fighter/paladin with really low AC the commandos are a good source of XP and nice magic arrows. Let him go in alone (accompanied by a thief for the traps the first time). Then just let the rest of the party hang around at the entrance.

God, I must have killed thousands of the little guys!
Qrt is offline   Reply With Quote
Old 07-11-2001, 02:59 AM   #9
Kormar the Wanderer
Manshoon
 

Join Date: June 1, 2001
Location: Land of Hymdale
Posts: 238
Ahhh! Ace you beat me to it!

------------------
"Beware fool that you put too much stock in the power of the spoken word, lest the unspoken one trample you from behind."
Kormar
Kormar the Wanderer is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Firewine Bridge. SPOILER!!!!!!! Jan Baldurs Gate & Tales of the Sword Coast 9 11-11-2002 07:38 AM
Gulykin + Firewine Bridge.... Spoiler David15 Baldurs Gate & Tales of the Sword Coast 7 02-18-2002 01:41 PM
firewine bridge Witch King Baldurs Gate & Tales of the Sword Coast 5 01-20-2002 10:20 AM
Firewine Bridge? ronan Baldurs Gate & Tales of the Sword Coast 13 11-29-2001 06:06 AM
im in firewine bridge ruins and.... Eric the Red Baldurs Gate & Tales of the Sword Coast 5 10-31-2001 03:31 AM


All times are GMT -4. The time now is 11:08 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved