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-   -   Ghost Knights in the kobold area below Firewine Bridge (http://www.ironworksforum.com/forum/showthread.php?t=800)

Fljotsdale 06-22-2001 04:14 PM

Does anyone know if you can do anything about the ghost knights in the area below Gullykin/Firewine? The song of the Bard on the bridge seems to indicate that you can, and one of the halflings said something about a key that wasn't within reach of halflings...

Any info would be welcome. I have never been able to find out anything about this. http://www.tgeweb.com/cgi-bin/ubb/no...iles/frown.gif

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Xanthul 06-22-2001 04:49 PM

SPOILER
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- Youve got to kill the skeleton warrior that is in the same dungeons, take his old armor, and give it to the knights http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

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http://www.angelfire.com/anime2/memnoch/ertai2.gif "I´ve been captured... and I don´t care" -Ertai, Captive of the Blinding Angel

Staralfur 06-22-2001 04:51 PM

It's been a while since I did this bit so this could be a bit dodgy...

I think you have to return some old rusted armour to them that can be found somewhere in that dungeon. No doubt you have to kill a few things to get it, I remember a few encounters with vampiric wolves which need magical weapons to hit them. I believe once you return the armour the ghosts' souls are allowed to rest.

Also, I think this is the armour that allows you to obtain 'Vampires revenge'. A totally useless long sword, that does more damage to you than the person you attack. (There's a thread on it somewhere).



Lord Shield 06-22-2001 06:20 PM

spoiler
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Yes. There are narrow corridors which can be a pain to spot. I one of th corridors is a skleton waring rusted armour. Take this back to th ghost knights

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Fljotsdale 06-22-2001 07:00 PM

Darn! I left the armour on the ground 'cos it was broken! What's the betting it's vanished when I go back for it? Sigh. http://www.tgeweb.com/cgi-bin/ubb/no...iles/frown.gif

Thanks you guys! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif I shall go see if its still there - if I can remember where 'there' IS! T hate those ruddy fire arrow kobolds and not enough healing spells/potions...

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Havok 06-22-2001 11:35 PM

This place is a Pain in the A** because you have to single file it in order to manuever decently, and those little kobolds just never get tired. I believe that you have to clean this place out in one sweep otherwise the kobold commandos keep respawning.

But it was a good dirt cheap source for those wonderful fire arrows.

[This message has been edited by Havok (edited 06-23-2001).]

Ace of Spades 07-09-2001 01:52 PM

*****************SPOILER********************
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Try PPing those ghosts for a nice bow...

Qrt 07-11-2001 01:24 AM

Actually if you have a fighter/paladin with really low AC the commandos are a good source of XP and nice magic arrows. Let him go in alone (accompanied by a thief for the traps the first time). Then just let the rest of the party hang around at the entrance.

God, I must have killed thousands of the little guys!

Kormar the Wanderer 07-11-2001 02:59 AM

Ahhh! Ace you beat me to it!

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"Beware fool that you put too much stock in the power of the spoken word, lest the unspoken one trample you from behind."
Kormar


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