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#1 |
Elite Waterdeep Guard
![]() Join Date: October 11, 2001
Location: Canada
Age: 45
Posts: 30
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Believe it or not, I have been playing this game for quite some time. But there is one thing I'm just not too sure of. I know specialist mages get one extra spell per level. And i THINK they get a bonus to their saving throws against the opposite school (correct me if I'm wrong). But do they get anything else? For example, does the conjurer get any bonuses to conjuring magic? And if so, what? Are there any other bonuses? Thanks!
-cHiCkEn
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#2 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
Location: -
Age: 39
Posts: 1,644
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AFAIK, all they get is an extra spell per lvl ....
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#3 |
Elite Waterdeep Guard
![]() Join Date: February 25, 2002
Location: albert lea
Posts: 26
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yep one per level sounds about right
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#4 |
Dungeon Master
![]() Join Date: January 25, 2002
Location: NC
Posts: 74
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Yes, in a real tabletop campaign, the benefits to being a specialist are a little more pronounced. At lower levels, having an extra spell or two really comes in handy when it can be quite a while untill the party is able to rest and rememorize. In the computer game, its hardly worth it, when you can get all your spells back with a click of the rest button at just about any time.
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#5 |
Elite Waterdeep Guard
![]() Join Date: October 11, 2001
Location: Canada
Age: 45
Posts: 30
|
Right on, thanks guys!
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