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Old 06-14-2004, 07:09 PM   #1
supercowman
Elite Waterdeep Guard
 

Join Date: October 16, 2003
Location: Bullard, TX
Age: 35
Posts: 48
I need to figure out how many and what kind of dweomers to put on myblade because a normal just won't CUT it.
THANKS
-supercowman
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Old 06-14-2004, 07:18 PM   #2
johnny
40th Level Warrior
 
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Join Date: April 15, 2002
Location: Utrecht The Netherlands
Age: 58
Posts: 16,981
Say what ? Could you be a little more specific ?
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Old 06-15-2004, 10:01 PM   #3
TheCrimsomBlade
Lord Ao
 

Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 71
Posts: 2,081
The Dwemer have been dead for 1000 years and the only thing left of them is their dungeons and their artifacts so, what are you talking about?

Are you trying to put the souls from Daedra lords you have captured in soul gems as enchantments on a sword? If this is what your talking about then open the small booklet that came with the game and go to page 39 and read and follow the instructions on Enchanting items or, go find a mage at the Mage Guild and find the enchanter and pay them to do it for you!
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Old 06-16-2004, 06:50 AM   #4
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
Dweomers -> Magics, spells, enchantments.
The charge value of a daedric longsword and what combination of effects to use to make the most effective one.
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Old 06-16-2004, 09:42 AM   #5
TheCrimsomBlade
Lord Ao
 

Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 71
Posts: 2,081
Dwemer doesn't have an "O" or "S" in it, not even when your speaking of more than one. It's one of those words that is spelled the same when you speak it as plurl or singular. Now grant it I'm not even close to being a good speller but Legolas I know you are so, to keep up your good name it's not Dweomers. It's just Dwemer.

Now there is a class of intelligent & powerful War Spirits in the service of the Deadra Lord Mehrunes Dagon called "Dremora" and the more power Dremora Lord and I think these are the creatures both Legolas and Supercowman are speaking of. [img]graemlins/doh.gif[/img]

Dwemer = The Dwarven Peoples that are no longer around just their Ruins.

Dremora & Dremora Lords = class of spirit warriors that Guard the treasures of the Dwemer and their ruins.

Dunmer = The still living Dark Elves and the Traitor Dagoth Ur.

[ 06-16-2004, 10:12 AM: Message edited by: TheCrimsomBlade ]
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Old 06-16-2004, 10:00 AM   #6
Bozos of Bones
Apophis
 

Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
Posts: 4,679
Oh for crying out loud:
A dweomer is a spell, the Dwemer are dwarves! There's a difference. SO D'oh, there's a huge difference between a Dweomer and a Dwemer. Infact, the wor Dwemer doesn't exist.
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Old 06-16-2004, 10:02 AM   #7
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Some hints:

1. Use only "400 souls", that means souls of Golden Saints and Ascended Sleepers. You will need grand soul gems or the Azura Star for it.
2. Start with adding the cheapest enchantments. Note that every new enchantment doubles the price of all already added enchantments.
3. Consider adding a short term Soul Trap "cast when strikes". Your weapon will try to catch every soul it hits. A few seconds (say, 10) is enough. Note that the weapon will strike again and again so that the Soul Trap will be reset again and again.
4. When you add a magic bonus attack (fire, etc.) then do not forget than many creatures have 20% Spell Reflection. It's an ability, not a spell, therefore, the monster need not cast it and the Spell Reflection will never wear off. Select an element, which you are most immune to. Otherwise, the weapon can harm you seriously.
5. Add a healing spell cast on you yourself "cast when strikes". It's possible. The weapon will heal you with every strike and make you almost unkillable. Note: pure heal is better than lifesteal. It's cheaper and do not forget the Spell Reflection.
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Old 06-16-2004, 10:39 AM   #8
Oruboris
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Join Date: April 5, 2002
Location: SW Montana
Posts: 575
I'll be darned: never heard that word for a spell before.

Since the Daedric longsword only has 18 enchantment points, I'd definetly choose a 'cast when strikes' spell: constant effect spells require far more points to be effective.

The thing about having it absorb health rather than do other damage is that it functionally can't be reflected onto you. Not sure why this is, but its true. True though, that you'll get more healing out of restore than absorb.

Overall, it seems to me that fewer opponents have shock resistance than anything else.

Honestly, with either absorb health or restore health [BE SURE, if using restore, you choose SELF: otherwise, you'll heal your enemies ] You'll be so 'uber' the game may not be as fun, even with the difficulty set to max...

Oru
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Old 06-16-2004, 10:52 AM   #9
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
The number of enchantement points needed on the particular enchantement depends on the enchanter's Enchant skill. Enchant with the skill = 100 or by a master trainer of enchanting and the 18 EP will be enough.

The value of the soul specifies how many "charges" the enchanted weapon will have. That's why a "400 soul" should be used preferably. You will get "charges 400". Also, you will not go too high with the enchantment. Otherwise, the weapon would act only a few times and then it would need bags of EP for restoring.
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Old 06-16-2004, 03:16 PM   #10
Seraph
Quintesson
 

Join Date: September 12, 2001
Location: Ewing, NJ
Age: 42
Posts: 1,079
Quote:
The thing about having it absorb health rather than do other damage is that it functionally can't be reflected onto you. Not sure why this is, but its true.
Absorb health takes health from the target and gives it to the caster. If the spell is reflected then target and caster become the same person. So your health won't change.
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