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#1 |
Manshoon
![]() Join Date: January 13, 2002
Location: The Netherlands
Age: 43
Posts: 202
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What are your opinions about this item? i really think its ridicule, and to talk about more ridicule things, the underwater city was pretty too much of a 'fantasy' for me... , it kinda spoiled the mood for me, and some 'machinery (techno'ish stuff)' also spoiled the medieval mood for me...
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#2 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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I think the sword is so ridiculous it's extremely cool [img]smile.gif[/img]
As for the medieval mood, I think BG has many things which don't exactly fit in with that. Sure, dress and basic armour and weapons and so forht make you think it is, but there's plenty which makes it clear it's also fantasy. And in my opinion, the machinery is a nice change from your basic scenery. But that's just me ![]() |
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#3 |
Manshoon
![]() Join Date: January 9, 2002
Location: Göttingen, Germany
Posts: 153
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i think lilarcor fit into the general tongue-in-cheek mood of the game... blair witch project rip-off, the elvis painting, uncle lesters funeral, garicks antics, the messed-up paternity scam etc etc etc.
but i too thought the machinery looked out of place... and the sewers definitely felt wrong for the setting. also, from and d&d point of view, bg2 is a horrible example of power inflation. within 2 months or so YOUR WHOLE PARTY changes from competent but not all that remarkable adventurers to powerhouses who put legendary archvillains and -herous to shame, and the accumulation of treasure is even more out of proportion. in general, powerful creatures were sold far too cheaply... *1* lich (let alone a demi-lich) or pit fiend would be enough to be the centrepiece of an entire game... to slay them by the dozen in 2 months is downright childish.
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The objective of persecution is persecution. The objective of torture is torture. The objective of power is power. |
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#4 |
Quintesson
![]() Join Date: March 17, 2001
Location: Where I am.
Posts: 1,089
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also, from and d&d point of view, bg2 is a horrible example of power inflation. within 2 months or so YOUR WHOLE PARTY changes from competent but not all that remarkable adventurers to powerhouses who put legendary archvillains and -herous to shame, and the accumulation of treasure is even more out of proportion. in general, powerful creatures were sold far too cheaply... *1* lich (let alone a demi-lich) or pit fiend would be enough to be the centrepiece of an entire game... to slay them by the dozen in 2 months is downright childish.
That's because players keep screaming, "We want higher level spells, we want more powerfully enchanted weapons!" This brings on CRPG Inflation, because you can't simply increase the PC party's item quality and spells, but everybody's, including the enemies. And since you have to advance relatively fast, as you note, the power ramp is artificially steep. In that single sense, I found BG1 superior to the followup. |
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#5 |
Manshoon
![]() Join Date: January 9, 2002
Location: Göttingen, Germany
Posts: 153
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hmm, apart from the background trouble i think high-lvl spells and powerful items detract from the gameplay. pnp ad&d gets rough around the edges outside a range of about level 3-12, and it´s much worse in a computer games where no dm can smoothe out the shortcomings of the game mechanics (and don´t get me started on the ai).
an important aspect of crpgs is to look forward to the power you will one day wield... but in bg2, ít´s impossible to use that power to good effect without fealing like you´re cheating. on the behalf of items, i quite like the items individually... individually, they are quite interesting, but the sheer mass of them reduces the sense of achievement on recovering one. since powerful items are available early on, most of the others might as well not exist at all and hardly anyone would notice.
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The objective of persecution is persecution. The objective of torture is torture. The objective of power is power. |
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#6 |
Mephistopheles
![]() Join Date: October 2, 2001
Location: Greece
Age: 36
Posts: 1,463
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Lilarcor is really funny and ridiculous but I liked it.
As for the technology I don't think it spoils the game at all.
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#7 |
Elite Waterdeep Guard
![]() Join Date: November 16, 2001
Location: Wandering the Sword Coast
Posts: 22
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Yeah, I could remember in BG1...how exciting it was to get a +1 sword (finally!!!) or some other item....those were the days...oh when I pick pocketed Drizzt....+3 weapons!!!!!I thought I was a god.
It would have been cool to start BG2 at level 1 and go from there. As far as the machines and other stuff I had no problem there...it is a fantasy game. |
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#8 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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Has anyone ever been able to figure out how to edit the dialogue for Lilarcor? I can't find that info anywhere. Even better--has anyone figured out how to make the dialogue for a conversible item?
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#9 |
Manshoon
![]() Join Date: January 8, 2002
Location: Lidköping, Sweden
Posts: 216
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Well the sword sucks but it can give you some good laughs. [img]redface.gif[/img]
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#10 |
Dungeon Master
![]() Join Date: April 2, 2001
Location: Cambridge, UK
Age: 38
Posts: 52
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hwere do you find this talking sword? I've played through BG2 3 times and not found the thing once!
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\'I was bruised and battered, I couldn\'t tell what i felt, I was unrecognisable to myself\'<br /><br />Bruce Springsteen |
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