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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   The talking sword.... (http://www.ironworksforum.com/forum/showthread.php?t=5111)

Tormentor 01-13-2002 05:12 PM

What are your opinions about this item? i really think its ridicule, and to talk about more ridicule things, the underwater city was pretty too much of a 'fantasy' for me... , it kinda spoiled the mood for me, and some 'machinery (techno'ish stuff)' also spoiled the medieval mood for me...

Legolas 01-13-2002 05:58 PM

I think the sword is so ridiculous it's extremely cool [img]smile.gif[/img]
As for the medieval mood, I think BG has many things which don't exactly fit in with that. Sure, dress and basic armour and weapons and so forht make you think it is, but there's plenty which makes it clear it's also fantasy. And in my opinion, the machinery is a nice change from your basic scenery. But that's just me ;)

F. Gottwald 01-13-2002 09:07 PM

i think lilarcor fit into the general tongue-in-cheek mood of the game... blair witch project rip-off, the elvis painting, uncle lesters funeral, garicks antics, the messed-up paternity scam etc etc etc.
but i too thought the machinery looked out of place... and the sewers definitely felt wrong for the setting. also, from and d&d point of view, bg2 is a horrible example of power inflation. within 2 months or so YOUR WHOLE PARTY changes from competent but not all that remarkable adventurers to powerhouses who put legendary archvillains and -herous to shame, and the accumulation of treasure is even more out of proportion. in general, powerful creatures were sold far too cheaply... *1* lich (let alone a demi-lich) or pit fiend would be enough to be the centrepiece of an entire game... to slay them by the dozen in 2 months is downright childish.

fable 01-13-2002 09:29 PM

also, from and d&d point of view, bg2 is a horrible example of power inflation. within 2 months or so YOUR WHOLE PARTY changes from competent but not all that remarkable adventurers to powerhouses who put legendary archvillains and -herous to shame, and the accumulation of treasure is even more out of proportion. in general, powerful creatures were sold far too cheaply... *1* lich (let alone a demi-lich) or pit fiend would be enough to be the centrepiece of an entire game... to slay them by the dozen in 2 months is downright childish.

<font color = "lightblue">That's because players keep screaming, "We want higher level spells, we want more powerfully enchanted weapons!" This brings on CRPG Inflation, because you can't simply increase the PC party's item quality and spells, but everybody's, including the enemies. And since you have to advance relatively fast, as you note, the power ramp is artificially steep.

In that single sense, I found BG1 superior to the followup.</font>

F. Gottwald 01-13-2002 10:23 PM

hmm, apart from the background trouble i think high-lvl spells and powerful items detract from the gameplay. pnp ad&d gets rough around the edges outside a range of about level 3-12, and it´s much worse in a computer games where no dm can smoothe out the shortcomings of the game mechanics (and don´t get me started on the ai).
an important aspect of crpgs is to look forward to the power you will one day wield... but in bg2, ít´s impossible to use that power to good effect without fealing like you´re cheating.
on the behalf of items, i quite like the items individually... individually, they are quite interesting, but the sheer mass of them reduces the sense of achievement on recovering one. since powerful items are available early on, most of the others might as well not exist at all and hardly anyone would notice.

Sir Byronas 01-14-2002 11:19 AM

Lilarcor is really funny and ridiculous but I liked it.
As for the technology I don't think it spoils the game at all.

Keida de'Bane 01-14-2002 07:44 PM

Yeah, I could remember in BG1...how exciting it was to get a +1 sword (finally!!!) or some other item....those were the days...oh when I pick pocketed Drizzt....+3 weapons!!!!!I thought I was a god.
It would have been cool to start BG2 at level 1 and go from there.
As far as the machines and other stuff I had no problem there...it is a fantasy game.

Azred 01-14-2002 10:44 PM

Has anyone ever been able to figure out how to edit the dialogue for Lilarcor? I can't find that info anywhere. Even better--has anyone figured out how to make the dialogue for a conversible item?

eb 01-15-2002 11:19 AM

Well the sword sucks but it can give you some good laughs. [img]redface.gif[/img]

Fallen 01-15-2002 11:41 AM

hwere do you find this talking sword? I've played through BG2 3 times and not found the thing once!


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