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#1 |
Manshoon
![]() Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
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I was just wondering if anyone had used or was using the 2004 OpenGL fix?
http://www.gamespot.com/pc/rpg/wizardry8/ |
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#2 |
Dungeon Master
![]() Join Date: June 16, 2002
Location: .
Posts: 62
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I didn't knew of this patch's existance until now but I have this little graphics glitch.
I have no intention to register just to download one little file but since there's a how-to-patch-it-yourself-description, I'll save the text and apply it a soon as I install Wizardry again. |
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#3 | |
Manshoon
![]() Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
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Quote:
http://www.download.com/3640-7539_4-10291810.html |
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#4 |
Dungeon Master
![]() Join Date: June 16, 2002
Location: .
Posts: 62
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Thanks!
But there will be some time before I reinstall Wiz8. I hope X3 will arrive here tomorrow and Oblivion a month later... |
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#5 |
Elite Waterdeep Guard
![]() Join Date: March 29, 2005
Location: NJ
Age: 64
Posts: 35
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What is the difference between using openGL and using DirectX 7 in the game?
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#6 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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They are graphical API's. Directx is from microsoft and can handle sound too and is standard in windows, OpenGL is industry made. Develepors decide which they will use and work from there.
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#7 |
Elite Waterdeep Guard
![]() Join Date: March 29, 2005
Location: NJ
Age: 64
Posts: 35
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Is there any difference in the gameplay or visuals?
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#8 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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There can be but it's not huge. Both can do basically the same things.
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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