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-   -   Opengl fix (http://www.ironworksforum.com/forum/showthread.php?t=47007)

Calagari 10-16-2005 06:04 PM

I was just wondering if anyone had used or was using the 2004 OpenGL fix?

http://www.gamespot.com/pc/rpg/wizardry8/

Silpion 10-24-2005 05:00 PM

I didn't knew of this patch's existance until now but I have this little graphics glitch.

I have no intention to register just to download one little file but since there's a how-to-patch-it-yourself-description, I'll save the text and apply it a soon as I install Wizardry again.

Calagari 10-24-2005 05:25 PM

Quote:

Originally posted by Silpion:
I didn't knew of this patch's existance until now but I have this little graphics glitch.

I have no intention to register just to download one little file but since there's a how-to-patch-it-yourself-description, I'll save the text and apply it a soon as I install Wizardry again.

It is also availble free without any registration here.
http://www.download.com/3640-7539_4-10291810.html

Silpion 10-27-2005 04:02 PM

Thanks!

But there will be some time before I reinstall Wiz8. I hope X3 will arrive here tomorrow and Oblivion a month later...

busta191 11-17-2005 10:05 PM

What is the difference between using openGL and using DirectX 7 in the game?

SpiritWarrior 11-19-2005 11:56 PM

They are graphical API's. Directx is from microsoft and can handle sound too and is standard in windows, OpenGL is industry made. Develepors decide which they will use and work from there.

busta191 11-20-2005 01:13 PM

Is there any difference in the gameplay or visuals?

SpiritWarrior 11-21-2005 05:46 PM

There can be but it's not huge. Both can do basically the same things.


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