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#1 |
Elite Waterdeep Guard
![]() Join Date: April 30, 2002
Location: Mars
Posts: 38
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Basically I am looking for the wat to get into the rapax castle. Ive been speaking to the rapax Rafe and have been searching for the staff of ash that he needs. Im making the assumption that at the completion of his quest I can get into the castle. I know the only way to get onto the path that leads to the castle entrance is through a "broken" bridge. Basically I am looking for info on how to get into the castle and complete that staff of ash quest. Also I have noticed that there is a door in rapax rift that needs a "specific item" to open...Ideas?
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Miinxx<br />55 cleric Realm of Ages<br />-Fennn Ro-<br />Ex-evercrack addict<br /><br /> <img border=\"0\" alt=\"[bonghit]\" title=\"\" src=\"graemlins/bonghit.gif\" /> |
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#2 |
40th Level Warrior
![]() Join Date: March 24, 2002
Posts: 10,215
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here you go, I just cut and paste you this thing.
" Go up the steep path to the lava cells - you can click on the levers to lower the grates but you'll need to find some more levers to open the doors to the cells (and get the items stashed inside). Continue on, cross the suspended bridge, and enter the building. The rooms along the corridor contain some nice items and monsters; you should open every door and gain the Sanctum key and the Flamequencher Wand. At the far end of the building are the levers controlling the cell doors - click on them, return across the bridge to the cells, and loot them. Once again cross the bridge back to the building entrance and take the very steep path down to ground level. Go west and enter the tunnel. Click on the support post in the tunnel to create a partial cave-in which will allow you to cross the lava-filled, narrow tunnel to the right (north). Check out the rooms along your way but your goal is the teleporters at the far end of the corridors. Step into the north teleporter to enter a new area of the Rift. Use the Sanctum key on the doors, exit out, and take the long U-shaped east corridor (which swings back west). Ahead is a flaming cage with the Staff of Ash inside. Use the Flamequencher wand on the keyhole, grab the staff, and head over through the metal-mesh door. Click on the lever on the floor to open the opposite door and go right (west) to Rafe. A little perseverance with the 3-tumbler lock (hint: the second dial setting is downward) will open his door. Give him the staff for a nice reward and listen to his story. Return back through the metal doors and go back to the Sanctum. Head north through the Sanctum taking on all monsters. Shortly you'll get a message about a suspicious doorway and can see a large, mouth-like statue just beyond it - it's a trap. To the right of the doorway is a panel - unlock it and then click on the mechanism inside to disable the trap. Continue north until you reach the final chamber. Inside is a stone - grab it then exit back south to the teleporter, take it, and then take the other teleporter to El Dorado. Place the Beckoning Stone in the slot in the door and stand back as the statue above awakens. Fight and continue through the doorway. Walk north and Al-Sedexus will speak and then fade away. Go back south, take a right, and proceed along the narrow path to the entrance to the Courtyard. " hope that helps. |
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#3 |
Avatar
![]() ![]() ![]() ![]() Join Date: April 5, 2002
Location: SW Montana
Posts: 575
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A couple quick thoughts [Spoilers galore...]
> most of the 'keyholes' in rapaxville are VERY tiny, if they exist at all. If you come to a door you think you should be able to open, search ALL OVER it, especially near the handles, until your pointer becomes a hand. Thats the spot to use any key, etc. This game flaw caused me hours of frustration. > DON'T use the beckoning stone till after you have proceeded on through the castle, and become templars. You can drop by that spot later, and she will appear, accuse you of trying to leave the rift, and attack. Don't worry, she isn't all that tough. Killing her at this point WON'T hostile the templars [you'll have to go to the away camp for that], and it prevents her 'special friend' from being permanently hexed. > I also didn't bother saving Rafe till I'd become a templar, and had very nice new armor, etc. courtesy of Ferro before having to fight the Lava Lord. Also, didn't need to constantly battle the Rapax patrol in the area, since the 'common' rapax are friendly to Templars. Oru [ 05-30-2002, 05:26 AM: Message edited by: Oruboris ] |
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