![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Zhentarim Guard
![]() Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
|
am in the graveyard... at the end of the arnika road...
and have found 4 gravestones with blue glowing symbols on them... can touch them and it makes a noise, but nothing else seems to happen. whats the deal here? ive look thru two different online walkthroughs and both have failed to mention these glowing symbols. any ideas?
__________________
Today is a good day for SOMEONE ELSE to die!!!!! |
![]() |
![]() |
![]() |
#2 |
Dungeon Master
![]() Join Date: April 12, 2002
Location: Aarhus, Denmark
Age: 51
Posts: 68
|
spoiler comming
. . . . . . . . . . . It's the activation points of one of the 3 retro dungeons (small hidden cubed dungeons) - if you activate all - 5 - runes (on 5 headstones) it then activates a "place specific item" area (it does light up, if you look at it in the night), but it's in the southeast corner of the inner graveyard (move the mouse until it becomes a hand. - the item needed is a normal plain dagger. when you put the dagger in it activates a mushroompatch south of the cemetary. Walking into this patch it teleports you to a small dungeon. If you search the forum you can find links to the dungeon maps, and how to activate the others, because they are fun but confusing, as the automap is screwed here (on purpose I guess) Like you I must confess I needed help, because I also found the runes and activated them, I even found the "place specific item" area, but couldn't guess what item to use (and what the outcome would be). Indeed I belived it had something to do with the curse of the cemetary - I don't believe anybody found out by themselves, they must have gotten hints from somebody who help make the game - but I may be wrong. GodSlayer |
![]() |
![]() |
![]() |
#3 |
Elite Waterdeep Guard
![]() Join Date: January 25, 2002
Location: Germany
Posts: 23
|
Actually, there are SIX runes on SIX headstones if I remember correctly ...
|
![]() |
![]() |
![]() |
#4 |
Dungeon Master
![]() Join Date: April 12, 2002
Location: Aarhus, Denmark
Age: 51
Posts: 68
|
yep - my bad - there are six runes.
GodSlayer |
![]() |
![]() |
![]() |
#5 |
Drizzt Do'Urden
![]() Join Date: February 27, 2001
Location: Kansas City
Posts: 613
|
__________________
<b>Xignal</b> |
![]() |
![]() |
![]() |
#6 |
The Magister
![]() Join Date: February 6, 2002
Location: south Texas
Posts: 131
|
Having started gaming with some of the earliest CRPG's back when IBM-PC's were still "new" and for games you had to have a C64 as well as a DOS PC, I drew many dozens of maps on graph paper. I can't tell you how thrilled I was when Dragon Wars came along and automatically mapped everywhere you had been! Admittedly, the wierd 3D maps in Daggerfall were practically beyond understanding, but I don't have nay interest in turning back the clock on mapping. Next thing, you'll want to put in spinners, and secret teleport squares, and no magic zones, and no light zones, and ... well you can just forget those silly retro things as far as I am concerned!
The K. *
__________________
Kiwi * ![]() |
![]() |
![]() |
![]() |
#7 |
Zhentarim Guard
![]() Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
|
Scouring the threads ive finally pieced together exactly what must be done, and where all the things are.
6 marked gravestones need to be thouched in no particular order 3 to the east of the central crypt, 3 to the west in approx the same positions, top corner, middle and bottom. then on the other side of the wall, on the South East pillar that is a part of the wall u stick a nonmagical dagger. then find on the far outside the mushroom patch. and BOY is the dungeon fun. lots of high EXP encounters. small groups typically as well, more survivable!! but is there a point to this dungeon? beside being a pen and paper square grid thowbacK? and any fixed treasure?
__________________
Today is a good day for SOMEONE ELSE to die!!!!! |
![]() |
![]() |
![]() |
#8 |
Zhentarim Guard
![]() Join Date: February 1, 2002
Location: Australia
Posts: 307
|
You'll find all the details at Retro Dungeons Maps, and if you click on any of the maps, you'll get instructions opn how to activate access to them.
[img]smile.gif[/img]
__________________
Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell. |
![]() |
![]() |
![]() |
#9 |
Zhentarim Guard
![]() Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
|
heh.
good onya mate just as i was gettin stuck in that dungeon... decent monsters, but bit light on with any decent treasure though
__________________
Today is a good day for SOMEONE ELSE to die!!!!! |
![]() |
![]() |
![]() |
#10 |
Elite Waterdeep Guard
![]() Join Date: April 5, 2002
Location: U.S.
Posts: 30
|
Kiwi: Do you recall that W7 had a map skill, and you couldn't get a good map until your skill was high ebough? I'll bet you remember food and separate money purses for the different characters!
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
walkthrough site, what walkthrough... It's down!!!!?!?!? | gaunty | Miscellaneous Games (RPG or not) | 2 | 06-20-2002 02:00 PM |
Need a walkthrough | duckman2 | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 7 | 04-15-2002 10:35 PM |
Am I the only one who doesn't use a walkthrough? | Shrylia | Baldurs Gate & Tales of the Sword Coast | 14 | 06-21-2001 09:38 PM |
Walkthrough available | Henry.ch | Wizards & Warriors Forum | 5 | 01-02-2001 06:23 AM |
walkthrough | chinadolly | Wizards & Warriors Forum | 1 | 12-14-2000 04:07 AM |