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Old 02-06-2002, 02:11 PM   #1
CocoaSpud
Zhentarim Guard
 

Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
Lot's of bug fixes in this release. I updated the experience point tables and class restrictions to AD&D 2E rules. I still need to add the data for character levels above 12th level.

Some bugs didn't get fixed yet:

1. Editor won't load someone's design {need more data to work on this}
2. Combat can halt all movement and then do nothing else
3. Editor loses some chain events after a save and load operation
4. Heal Party event loses one of it's settings

I haven't been able to reproduce 1, 2, and 3 yet. I haven't had time to check on 4. I'm hoping to receive some design files in order to check out 1 in the debugger.

Richard

>>>> UAF Version 0.8.2.0 <<<<

**** New Features ****

Editor:
- NPC experience points are editable
- removed menu option for deleting
design files and made it a suboption
when clearing a design.

Engine:
- the journal display has two new menu
options, Last and First, to jump to
the last and first pages. The most
recent entries {last page} will be
displayed first when initially
viewing the journal.
- allow 0-9 number keys to adjust volume
- character creation can be aborted
- player is asked before saving created character
- Gender,Class,Alignment selection screens show
previous selections for current character.
- joining items merges all similar items into
single inventory slot
- magical items can be joined
- For Shop, Temple, and GiveTreaure events
the party will be asked if they want to leave
the pooled money behind {lose it} or share it
again before leaving
- Keyboard shortcuts for menu options now appear
in highlighted text too

Both:
- updated exp point tables and class
restrictions to follow AD&D 2e rules.
- Added NPCInParty event trigger. Yes, I know
the LogicBlock can handle this but after
getting numerous requests for this trigger
I decided to stop explaining the LogicBlock
and just add it.
- updated classes.txt to provide full
multi-class names, such as
Cleric/Fighter instead of 'C_F'.

**** Bug Fixes ****

Editor:
- spelling correction in transfer event dialog
- changing to a different overland background
image using the level properties dialog did
not take effect, the level continued to use
the original image.
- clearing an overland level did not load the
default overland map, causing display errors
to be reported, and leading to a hard crash
when the editor was next started.
- the settings for the previous editing session
were loaded and used, but not checked for
validity, and bogus values could cause a
hard crash
- In GiveTreasure event, trying to give more
than one of an item type that bundles did
not work {such as giving 2 bundles of 20
arrows}.

Engine:
- when testing a design and displaying area
view with auto-mapping enabled, only show
event locations for visited squares.
- party start location was not initially
registered as a visited location for the
auto-mapping area view
- the Deposit menu option is now disabled in shops
- Modifying an existing character messed up it's
stats {this is the Modify menu option}.
- widened char stat number display, it was
chopping some numbers
- For Vault menu, both Deposit and Prev used
same keyboard shortcut
- after setting volume to 0, it could not
be raised again
- Max party size could be exceeded if all
available characters selected at once. The
party couldn't adventure that way, but the
party size was still temporarily overloaded.
- journal text had some trouble with
unterminated color tags, event text colors
still had some problems with color tags being
in effect across multiple boxes of text
- disable Drop menu if item is readied
- disable Drop menu if item is a special
item or key
- stopped using transparency for highlighted
text, it will now always be a black font on
a white background {+keyboard shortcut color}
- Special items and keys will no longer display
a quantity value in the inventory list. If you
want to continue displaying the quantity, then
modify the global attribute for the value
'SpecialItemKeyQtyVersion' to be 0.810.

Both:
- Paladins and Rangers didn't get a strength
bonus for strength of 18.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a>
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