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#1 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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I uploaded version 0.830 yesterday afternoon. We've fixed or enhanced a whole lot of things during the last month.
Richard >>>> UAF Version 0.8.3.0 <<<< **** New Features **** Editor: - added all configured money types to the Take Party Items event - added option to PassTime event which lets designers allow players to stop the passage of time. Default is to not allow time to stop passing. - added option to PassTime event which lets designers set the game clock to a specific time - added option to PassTime event which lets designers choose to instantly pass the time with no countdown displayed - starting equipment for new characters now has base items, plus items given based on character class. - Context help in the LogicBlock event dialog. Engine: - properly formatted the inventory, spell, treasure, and shop screens. Fixed the problem with aligning the columns containing variable-width fonts. - Allow Exit menu to halt passage of time when resting - Ask confirmation before exiting game from encamp menu. Changed Leave Game to just Quit. - CPU usage is greatly reduced - Use TAB key to switch between party members listed in the party window - ask confirmation before exiting game from main/training menu. Both: - Added 'Must Press Return' option to special item/key event. default=yes - Added 'Allow party to drop' option for special items and keys. - Finished updates to experience point tables. All values are from AD&D 2E rules, and all range from level 1 to 30. - Step/Bump sounds can be disabled for a level. **** Bug Fixes **** Editor: - CTRL-L displayed the level list as it should, but it also placed a left wall on the map. - fixed problem with search paths in 1024 and 800 modes. - Adding an item and then canceling the operation would delete an existing item. Engine: - Made it easier to take party member out of Quick mode. Press any key while quickened character has focus. - Fixed multiclass spell handling. - Fixed HealParty event for case where random party member is used. - modifying stats for characters with racial modifiers applied the modifiers more than once. - if multiple step events were configured to trigger in same zone, only first one triggered - encounter event wasn't displaying the button options - character's didn't age during rest or pass time events. - added more room for large encumbrance values on char stats screen - sharing money didn't check the encumbrance limits for each character and shared all money even if too much to carry. - since sharing pooled funds now has a chance of leaving money in the pool due to exceeding encumbrance limits, when leaving an area with pooled funds and receiving the question about leaving the funds behind a negative response will return the party to the previous screen rather than automatically sharing the funds and then leaving the event. - Adding temps to the party wasn't tracking the characters that were already in the party very well. - subraction involving money didn't round properly - TakePartyItems event didn't handle the item or money quantity properly - Days portion of game clock will now start at 1 rather than 0 - can no longer Modify dead characters - chaining multiple events with party backup enabled would do backup for each event instead of only once. - events chained to training hall never executed. - the money list in a shop was not displayed properly if nobody had any platinum. - WhoPays/WhoTries events didn't chain to the next event when using Backup Party option - WhoPays event displayed failure text even when no party member was selected {the EXIT menu was chosen} Both: - items such as potions,elixirs,necklaces can have multiple instances 'Ready' at the same time, but DC didn't allow it. To do it now, make the item require 0 {zero} hands, put it in the AmmoQuiver location, and set the weapon type to 'Not Weapon'. Any number of such items can be readied at the same time. - DirectX surface cleanup wasn't deleting sprite and font data, so the surface limit could be reached which leads to graphics failures.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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