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#1 |
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Will we be able to import our old FRUA mods into the new DungeonCraft???
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#2 |
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you sure can! I imported an old one I didn't get to finish and it was all there!
I DID have to re-do a few of the encounters, because of the new added features, but its REALLY worth it! You can now add higher walls, further backdrop distances and stuff too! I'm working on walls now, I have about 20 ready to zip, they will be in the Download section /art in a few days. Ziroc Ironworks Webmaster Dungeon Craft HQ2 |
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#3 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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It has some limitations though.
The art/sounds won't import. Only root events will import, not chained events. Not all events will import properly Wilderness maps won't import (since the map image can't be imported) Still, the dungeon levels, items, monsters, NPCs, and global settings should import ok. A side effect of not importing artwork, is that the maps will be converted to use a default wall/door/backdrop image. Also, the importer expects UA design files and won't work with the Gold Box games such as Pool of Radiance. At some point the events will fully import, I just haven't gotten around to completing the work on it. So much to do... ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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Thread | Thread Starter | Forum | Replies | Last Post |
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