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Old 09-09-2005, 08:29 AM   #1
Ilyich
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Join Date: July 29, 2005
Location: UK
Age: 41
Posts: 78
On my current game of BGI and TotSC, I cannot get to Ulgoth's Beard. Normally you would exit the map with the bridge to BG city on the east side of the river, just north of Tenya's house. But my game doesn't have an exit there, and the other exit (west of the river) just leads to the farm with the zombie trouble. Does anybody have any ideas on how to get to Ulgoth's Beard, or any way to fix the game, if it is broken?

I have the latest official patch, baldurdash patch, the first 3 dudleyville fix packs (the other two do not do anything major) and some of the dudleyville tweaks, such as always MaxHP. I also have avengers racial traits fix, which gives elves and half-elves resistance to sleep and charm.
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Old 09-09-2005, 05:31 PM   #2
Lord
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Are you sure you installed ToTSC? Even if you can't get there, Ulgoth's Beard should at least be grayed out on your map if you installed it.
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Old 09-10-2005, 04:03 AM   #3
ElfBane
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Join Date: March 21, 2004
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Don't you have to have "unlocked" BG city to be able to go to UB? I mean, it's greyed out, but you can't actually go there until you are fairly high in level?
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Old 09-11-2005, 06:16 AM   #4
RoSs_bg2_rox
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Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
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Quote:
Originally posted by ElfBane:
Don't you have to have "unlocked" BG city to be able to go to UB? I mean, it's greyed out, but you can't actually go there until you are fairly high in level?
No, you can go there at anytime, unless you are running the BGT mod.

I am thinking the same as Lord, is it definately installed?
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Old 09-11-2005, 04:44 PM   #5
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
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If you start a new game, and then install ToSC, the game will not know how to add the new areas to your map until you run the program MCONVERT, which is in your Baldur's Gate directory.

If ToSC was already installed when you began this game, THEN you have some strangeness.

[ADD:] Oh, and I confirm that Ulgoth's is accessible as early as Chapter 1 in the default game.

[ 09-11-2005, 04:45 PM: Message edited by: SixOfSpades ]
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Old 09-11-2005, 08:15 PM   #6
Lord
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Quote:
Originally posted by SixOfSpades:
If you start a new game, and then install ToSC, the game will not know how to add the new areas to your map until you run the program MCONVERT, which is in your Baldur's Gate directory.
Six, I don't think this is the case anymore. Maybe it is like that with an older version of the game, but when I bought ToTSC last year, I didn't need to run MCONVERT even though I had read that I need do to so in order to access ToTSC. However, everything was there from the start somehow...
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Old 09-12-2005, 06:24 AM   #7
Ilyich
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Join Date: July 29, 2005
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Well, I think I've figured it out. The Dudleyville Fixpack 1 changes the zombie farm map by removing the eastern exit in the north-east corner of the map and changes the Wyrms Crossing (bridge to BG city) map by removing the north exit east of the river. the fixpack has a lot of other changes, but these seem to be the only ones that affect getting to Ulgoth's Beard.

I had to re-install BG and TotSC, apply the official patch, baldurdash fixpack, racial traits, and manually (clicking yes or no to each overwrite, rather than "yes to all" once) install the Dudleyville fixpack.

To test whether this works or not, I'll use my old Cleric/Illusionist to see if Ulgoth's is now accessible.

Edit: It's still not accessible, but the exits to it are back, so maybe I'll try with a new character later. Thanks for the help, everyone.

Edit: A new icon, cool.

[ 09-12-2005, 06:44 AM: Message edited by: Ilyich ]
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