Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 08-13-2005, 07:44 PM   #1
Ziroc
Ironworks Webmaster

     
     Bow to the Meow

 

Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
Want to make sure it's good for ya. I don't want to give TOO much XP, but not to little where it becomes a chore.

Are you happy with the XP scale now?

It's been slow the past few days, come on guys, the more activity I see, the faster it makes me get this new hakpak done! (fingers bleeding)
Ziroc is offline   Reply With Quote
Old 08-13-2005, 08:10 PM   #2
Zebodog
Avatar
 

Join Date: May 14, 2005
Location: Edmonton
Age: 75
Posts: 578
I like it, and have been through with one character when the XP was insanely high, and one character as the XP is now.

I prefer the XP the way it is now. With too much XP, your character hits level 40 quite quickly, and the challenge is soon gone.
__________________
*Disclaimer: If this thread, or a link within this thread leads you to follow advice that crashes/explodes/burns down or any way damages your system or causes personal stress or hardship, I am in no way responsible for any problems.*
Zebodog is offline   Reply With Quote
Old 08-13-2005, 10:23 PM   #3
Ziroc
Ironworks Webmaster

     
     Bow to the Meow

 

Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
Thats what I thought too, since levels 14-17 will be coming back to back after the new hak, I don't want players to be maxxed out and not be able to level deep down there [img]smile.gif[/img]
Ziroc is offline   Reply With Quote
Old 08-14-2005, 01:22 AM   #4
T-D-C
Ironworks Moderator
 

Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
Most people can level up to 40 by Level 11. Now that the XP is fixed people should only be hitting 30 in that area. As EfU gets deeper you may need to adjust the difficulty of say level 13 so 14 then bacomes harder.
__________________
T-D-C is offline   Reply With Quote
Old 08-14-2005, 05:52 AM   #5
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
Posts: 633
I think the XP is fairly well balanced now.

Starting up is harder now a lvl 7 character only gets about 600 XP fo a Xanther thief in Waterdeep and, as T-D-C says, anyone going through level by level from the start is not going to build up so fast. Players now have to be much more careful than before which is no bad thing.


Two thoughts:

- Lvl 8 is lethal for anyone going solo who can only reach around character lvl 20 by the time they get there. Perhaps some toning down of that level would help. I don't know what is planned but it may be that the transport/gate system that's under development could offer a way around lvl 8.

- The quests on lvls 11 to 13 (Beholder, Bumbis, Bane and Gryseltsa) give massive XP. It is possible (yes, I am guilty) to log on and off and do these multiple times to get a very quick level up. The rewards for these do now seem to be out of proportion to the XP for difficult fights.
Greything is offline   Reply With Quote
Old 08-14-2005, 10:26 AM   #6
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
On the lvl 8 thing, I find myself in agreement with Greything. There is a post in the tips about this, though. It's been my general practice to skip it, and come back through later, coming back out from lvl 10. No death penalties is great, but dieing every 30 seconds still sucks... [img]tongue.gif[/img]
Might be better to adjust the CR to around what it is on lvl 7. If that's possible. Another thing that might be an improvement is to put the current creature spawns on area enter, instead of on triggers, as if your coming back through, for example lvl 9, from lvl 10, it's a long empty spot. Another thing, is it just me, or is Ol' Red insanely easy now?
__________________
To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 08-14-2005, 03:17 PM   #7
Chewbacca
Zartan
 

Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
I took me many sessions to reach lvl 40 in my most recent character, but I always felt like I was making progress.

It is easy to do a few quesst over and over again after server resets to gain xp. This is unavoidable I think unless a persistent database is attached to store the variables during resets.
I'm certainly guilty of exploiting this on occassion, particulalry on lower levls. This exploit is good if your trying to level up quickly to match the party or for PvP arena preparation.

In some cases I find myself trudging several times through the minions only to reach a boss I can not yet defeat. This is not a bad thing, I learn the value of retreat and try again after levling up or gain new magic.


I have a new character planned to begin soon so I'll keep an extra eye on XP and avoid repeating quests in an attempt to better gauge the xp.
__________________
Support Local Music and Record Stores!
Got Liberty?
Chewbacca is offline   Reply With Quote
Old 08-15-2005, 08:06 AM   #8
Garnet FalconDance
Mephistopheles
 

Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
So far (and I am a rank amateur at EfU) I've noticed the xp is nearly non-existent (2-4xp/kill) or it's nice (600xp+) on the Dock thru sewers and lvl 2. At this rate, I'm having so much fun building a rogue--a class I have only played one other time *ever*! that I may leave the druidess/rangeress at home to knit new stockings! EfU is forcing me as a player to slow down and concentrate on what I'm doing rather than run through and kill, kill, kill. (Well, doing that too)
__________________
"Nature tells every secret once." Ralph Waldo Emerson
Garnet FalconDance is offline   Reply With Quote
Old 08-15-2005, 09:21 AM   #9
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
er, that's because of the difference in char lvls in the parties that you have been in. Some of the creatures will have virtually no xp in those groups.
__________________
To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 08-15-2005, 09:25 AM   #10
Garnet FalconDance
Mephistopheles
 

Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
To clarify, I was mentioning xp amounts I had noticed were while playing *solo*, not in parties.........
__________________
"Nature tells every secret once." Ralph Waldo Emerson
Garnet FalconDance is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How to Join and Play on the Undermountain Server TheCrimsomBlade NWN Mod: Escape from Undermountain 0 05-12-2004 12:51 AM
How to play a good Wizard? Ranger Drizzt Do'Urden Miscellaneous Games (RPG or not) 31 02-08-2003 05:39 PM
Here is our Server's IP so you can log in to play our Undermountain Mod: Ziroc NWN Mod: Escape from Undermountain 18 09-15-2002 12:34 AM
Probably the ONLY good Bard to play as Nanobyte Baldurs Gate II Archives 5 06-22-2001 10:25 PM
What is a good char combo for Dual play ??? boran_blok Baldurs Gate II Archives 7 04-11-2001 08:54 AM


All times are GMT -4. The time now is 01:06 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved