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#1 |
Elite Waterdeep Guard
![]() Join Date: July 31, 2002
Location: England
Posts: 29
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I heard that you can get use the kits from Baldur's Gate II in the original.
Does anyone know anything about this? |
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#2 |
User suspended until [Feb13]
Join Date: December 6, 2001
Location: the south side of ol virginny
Age: 63
Posts: 1,172
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Not as far as I know.
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#3 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 37
Posts: 2,563
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Nope, can't use them. [img]smile.gif[/img]
[ 11-29-2002, 07:04 PM: Message edited by: True_Moose ]
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#4 |
Elminster
![]() Join Date: September 7, 2002
Location: Upstate, SC
Age: 52
Posts: 463
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Nope
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#5 |
Baaz Draconian
![]() Join Date: January 15, 2002
Location: Vaasa, Finland
Age: 43
Posts: 772
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No. [img]smile.gif[/img]
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#6 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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In *theory* you could copy the Bg1 files into a BG2 install, modify a few of them and play BG1 in the BG2 engine with high resolution, tab highlighting of objects and the BG2 classes and kits.
It would be a lot of work to make the conversion though. Its something I plan to attempt over christmas - maybe. For some kits it is possible to emulate them in BG1 by using gatekeeper to give yourself the appropriate bonuses. You'd also have to add some of the spell-like abilities in as well, that would need a bit of experience with infinity engine modding though.
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#7 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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I agree with andrewas--some of the classes & kits can be approximated via cheating. For instance, to make a Sorcerer, just hack yourself a Mage with an extra spell slot per level, but don't permit yourself to scribe more than 5 scrolls of each level. Too bad there's no way to reproduce the Sorcerer's casting fluidity, though.
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#8 |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
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the mage kits (ie specialist mages) are already integrated into the engine (just not wild mages, or sorcerors)
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#9 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Quote:
Create 5 versions, one for each spell level and capable of casting only spells of that level, memorise nothing but the modified dweomers, and learn spells according to how much an equivalent sorceror could know. All of which leaves the question - can Neckhal's be reproduced in BG1?
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#10 |
Dungeon Master
![]() Join Date: November 24, 2002
Location: grande prairie
Age: 36
Posts: 92
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andrewas had a good idea, my brother worked on baldures gate 2 at the grande prairie collage so im going to try to get him to help me change the files tp get the character kits switched
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