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-   -   Character kits in BG I (http://www.ironworksforum.com/forum/showthread.php?t=2838)

Cutthroat Jimmy 11-29-2002 11:11 AM

I heard that you can get use the kits from Baldur's Gate II in the original.

Does anyone know anything about this?

khazadman 11-29-2002 05:15 PM

Not as far as I know.

True_Moose 11-29-2002 07:03 PM

Nope, can't use them. [img]smile.gif[/img]

[ 11-29-2002, 07:04 PM: Message edited by: True_Moose ]

I wish my name was Baggins 12-04-2002 11:00 AM

Nope

NiceWorg 12-04-2002 11:21 AM

No. [img]smile.gif[/img]

andrewas 12-04-2002 03:55 PM

In *theory* you could copy the Bg1 files into a BG2 install, modify a few of them and play BG1 in the BG2 engine with high resolution, tab highlighting of objects and the BG2 classes and kits.

It would be a lot of work to make the conversion though. Its something I plan to attempt over christmas - maybe.

For some kits it is possible to emulate them in BG1 by using gatekeeper to give yourself the appropriate bonuses. You'd also have to add some of the spell-like abilities in as well, that would need a bit of experience with infinity engine modding though.

SixOfSpades 12-04-2002 07:38 PM

I agree with andrewas--some of the classes & kits can be approximated via cheating. For instance, to make a Sorcerer, just hack yourself a Mage with an extra spell slot per level, but don't permit yourself to scribe more than 5 scrolls of each level. Too bad there's no way to reproduce the Sorcerer's casting fluidity, though.

Morgeruat 12-05-2002 10:28 AM

the mage kits (ie specialist mages) are already integrated into the engine (just not wild mages, or sorcerors)

andrewas 12-05-2002 12:49 PM

Quote:

Originally posted by SixOfSpades:
I agree with andrewas--some of the classes & kits can be approximated via cheating. For instance, to make a Sorcerer, just hack yourself a Mage with an extra spell slot per level, but don't permit yourself to scribe more than 5 scrolls of each level. Too bad there's no way to reproduce the Sorcerer's casting fluidity, though.
If you knew how to make spells, all you have to do is reproduce Neckhal's Reckless Dweomer, and you can see where it goes from there.

Create 5 versions, one for each spell level and capable of casting only spells of that level, memorise nothing but the modified dweomers, and learn spells according to how much an equivalent sorceror could know.

All of which leaves the question - can Neckhal's be reproduced in BG1?

lucius 12-18-2002 06:08 PM

andrewas had a good idea, my brother worked on baldures gate 2 at the grande prairie collage so im going to try to get him to help me change the files tp get the character kits switched


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