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#1 |
Elite Waterdeep Guard
![]() Join Date: August 31, 2002
Location: Zemst - Flanders - Belgium
Age: 42
Posts: 30
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SPOILER
- - - - - - - - - - It may not be important, but suppose you want the idol from the archealogical site, and you don't want to fight the doomslayer: go outside, drop the statue, meet the doomslayer: he won't attack you but will disappear into the cave! You can then pick it up again. Also something strange happened: I tried to fight to doomslayer and used a wand of lightning: He made a save vs. wands, and then there was: "doomslayer: damage taken (-3)" ; does that minus mean he got more hit points, since normally as far is I know there ain't a minus, but just: "damage taken (1)" e.g.
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L\'histoire est une putain qui couche avec le vainqueur.<br /><br />War is the father of all things.<br /><br />Ridentes vera dicemus. <br /><br />Ceterum censeo Americam delendam esse! ![]() |
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#2 |
Emerald Dragon
![]() Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 53
Posts: 913
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Sorry Saoric, I can't exactly say off the top of my head. It's possible that he did get some extra HP, though I imagine its just a bug.
Some creatures in the PnP version are healed by different attacks, and some get bigger altogether e.g. a spell in 1/2Ed D&D allows you to summon shambling mounds, but if they're not big enough for you, then fire a lightning bolt or two into them and they get bigger! Instant giant. [img]smile.gif[/img]
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#3 |
Ra
![]() Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 54
Posts: 2,326
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If you have resistance of 127% ( the maximum, although I don't know why it is 127 [img]graemlins/confused2.gif[/img] ) you start healing if you damage of that type - I have tried it with fire damage/resistace [img]smile.gif[/img]
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