Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate & Tales of the Sword Coast (http://www.ironworksforum.com/forum/forumdisplay.php?f=11)
-   -   the idol; SPOILER (http://www.ironworksforum.com/forum/showthread.php?t=2535)

Saoric 09-12-2002 08:27 AM

SPOILER
-
-
-
-
-
-
-
-
-
-
It may not be important, but suppose you want the idol from the archealogical site, and you don't want to fight the doomslayer: go outside, drop the statue, meet the doomslayer: he won't attack you but will disappear into the cave! You can then pick it up again.

Also something strange happened: I tried to fight to doomslayer and used a wand of lightning: He made a save vs. wands, and then there was: "doomslayer: damage taken (-3)" ; does that minus mean he got more hit points, since normally as far is I know there ain't a minus, but just: "damage taken (1)" e.g.

Lord Brass 09-12-2002 02:52 PM

Sorry Saoric, I can't exactly say off the top of my head. It's possible that he did get some extra HP, though I imagine its just a bug.

Some creatures in the PnP version are healed by different attacks, and some get bigger altogether e.g. a spell in 1/2Ed D&D allows you to summon shambling mounds, but if they're not big enough for you, then fire a lightning bolt or two into them and they get bigger! Instant giant. [img]smile.gif[/img]

Ar-Cunin 09-12-2002 05:30 PM

If you have resistance of 127% ( the maximum, although I don't know why it is 127 [img]graemlins/confused2.gif[/img] ) you start healing if you damage of that type - I have tried it with fire damage/resistace [img]smile.gif[/img]


All times are GMT -4. The time now is 10:01 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved