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#1 |
Dungeon Master
![]() Join Date: June 6, 2001
Location: Sword Coast
Age: 53
Posts: 78
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Well I just entered chapter 2 and realise that there are too many great arrows for Bow while crossbows & sling does not have that many great choice. Maybe I still haven't encounter them yet while I have stacks of yammy arrows.
I see that most of you guys either finished the game or quite deep into the game already, would like to have an opinion on your favoured weapon. Like : Barbarion : XXXX long sword (Some stats would be nice)
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_ ______________________________ _ <br />Never EVER ask a Drow for a light! |
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#2 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 72
Posts: 2,081
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Spoiler and a little advice
> > > > > > > > > > > > > > > > > > > > > > > > > Carry a bastard sword , a mase or flail(blunt weapons only thing to kill golems with),a CrossBow (good Bolts show up soon), A LongBow (Great arrows everywhere) and at least a Battle Axe or Greataxe when you find one and you will, and your main tank Knight should carry a Great sword Two Handed 1d12+3 when you find it.
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Remember these are just games so don't get too upset when you get your ass handed to you in a hat box ![]() |
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#3 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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One thing that I've learned by playing completely thru once and reading this board and the BIS IWD2 board is the 2 handed weapons have a 1.5 multiplier to your strength modifier. That is, if you have a fighter with an 18 STR and thus a +4 STR modifier, when that fighter wields a 2 handed melee weapon, that STR mod is increased to +6. This appears to be true for all 2 handed melee weapons.
In my 1st party and my current (2nd) party, I carry a full mix of weaponry. My 2 tanks carry both slashing and crushing weapons because you never know what you're gonna need. All of my characters carry ranged weapons. I use all missile (arrows, bolts, bullets) types. This lets you use everything you pickup in your travels. My current party has carries the following weapons. 1/2-orc barb/fighter: greatsword, mace, returning throwing hammer aasimar paladin: spear, mace, xbow dwarven cleric: 2 handed axe, hammer & shield, sling & shield human sorceror: xbow, staff elven wizard: bow, longsword halfling rogue: bow, dualwield shortsword & dagger My paladin had been carrying a greatsword for a long time until my party won the +4 Ice Spear during the Battle Squares. My Barbarian carried a bow until finally finding the +2 returning throwing hammer. Other than that my characters have played the same weapons types since the start. Of course, they've been upgrading as they went along. ![]() Using a wide mix of weaponry makes life a lot easier in IWD2. |
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#4 |
Dungeon Master
![]() Join Date: September 25, 2002
Location: connecticut
Age: 57
Posts: 73
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I am Just into chapter 3 and have many magic crossbow bolts. I am not a crossbow fan but my mage does have one in case of no spells.
However. My Halfling rogue/Fighter has a magic sling and many different types of Magic bullets. +1, +2 sure strike, Acid, and others. if you are in chapter two have a sling handy for one of your nono-fighter types you will get some good bullets. My little halfling adds some good damage to assist my tanks. |
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