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#1 |
Manshoon
![]() Join Date: May 15, 2002
Location: California
Posts: 216
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How come is it when you have two Grand Master fighters beating a monster senseless, the monster turns and tries to bleed-out the thief you then so carefully placed behind it to give the fighters a bit of help with the cripple strike? They must have that built into the AI! Darn--I wish the thief could stay invisible just a bit longer to get that hit in. [I decided on a pure Thief for the challenge--they suck in HoF, but what the hey].
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#2 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Try a Halfling Fighter/Thief that uses Bows.
![]() They can also wear Full Plate Armour if you so desire, but for practical reasons, I usually stick to Studded Leather Armour because it is a PITA to switch armours everytime I want to lockpick or detect/disarm traps. Besides, they are in the backrow shooting arrows. If you truly want to stick to a pureclassed Thief, then try this. An Elf Thief that uses a Bow as well. |
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#3 |
Manshoon
![]() Join Date: May 15, 2002
Location: California
Posts: 216
|
Thanks for the advice.
. . I used an Elf in the past, but I have an Elf Mage and Ranger. Variety is my spice for this gang, so I went Halfling (good magic resistances). [secret tips coming up] . . . . . I use the Helm on my Gnome Fighter--I cast Speed on 'er and the summoned ones and dive in. My strange goal [using pure characters] for this game is to create an Archdruid (it will take 3 random potions--sacrificing a CON point). I want see just how powerful a +20 WIS Druid can be at LEV 30. It did take forever to roll the big stats for her--but she IS my party leader. . . I'll just give the Halfling the best sling (they get the bonus like an Elf for bows), +1 STR (bone ring), +2 THAC0 (necklace), fast boots, and use 'em mostly to toss rocks and thieve [Although it's fun to get a gang-up-on-you battle going with a sneak attack]. I pump the STR up yet another notch with the Strength spell--it lasts 12 hours, so I take advantage of that. It WOULD be an 18/51 for an Elf--giving that +1 to hit! |
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