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#1 |
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![]() ![]() ![]() ![]() Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 37
Posts: 528
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For those modders out there or those who just like to tinker, here is the place to post your favorite custom spell that you have created.
I'll go first. Chaos Strike (Level 5)(Evocation) Used the Sphere of Chaos Animation Casting time:5 Range/AoE/Target same as the spell Sphere of Chaos On a failed save vs. spells this pell will cause: (All effect durations are 9 seconds) 10% Chance of Beserk status (The morale failure type) 10% Chance of Having a Wild Surge if you cast magic in the next 9 seconds 10% Chance of 100% spell failure for 9 seconds 10% Chance of having Sanctuary 10% Chance of being Stunned 10% Chance of being completely healed 10% Chance of losing 2 wizard spells 10% Chance of having Blur status 10% Chance of being blinded 10% Chance of being Confused (As the spell) Comments on posted spells are welcome. Remember to post only if you created the spell yourself!
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#2 |
Elite Waterdeep Guard
![]() Join Date: July 26, 2004
Location: FRANCE
Age: 48
Posts: 30
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It's a useless spell, isn't it ?
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#3 |
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Location: Wilmington, North Carolina
Age: 37
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From a killing standpoint yes, but from a disabling standpoint no. This spell is designed to disable enemies. Combo it with grease so enemies get hit with multiplte effects. It's also party friendly. [img]smile.gif[/img]
Doesn't anyone play around with the modding tools at all? Creating spells might take a while but it's fun.
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\"I haven\'t the time for this!\"-Irenicus <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" /> |
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#4 |
Elminster
![]() Join Date: October 17, 2001
Location: London, England
Age: 41
Posts: 480
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Noctournal Fear
Level: (Mage Lv 8/Cleric Lv 6) School: Necromancy Casting Time: 5 Saves: No Save This spell is a mixture of 3 others the effects of the spell on an enemy are brutal. Spells casted at once: Spook (As per level 1 Mage spell) Blindness (As per level 1 Mage spell) Cotigation (As per level 6 Cleric spell) ---------------------------------- I know this spell is a bit too overpowering and not original but hey. ![]()
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#5 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Summon Nuisance
Level: 9 School: Conjuration Casting Time: 1 Round Saves: NIL Range: Sight of Caster Duration: 10 turns At the end of the round, the caster will summon Neeber, champion of all of Faerun's nuisances. Neeber will begin talking to the target and the target must save vs breath each round or be driven insane(confused) by Neeber's constant drivel. Neeber cannot be destroyed, and will constantly follow the target. There is a 20% chance that the caster will summon Noober as well. Gods save them all. |
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#6 |
Apophis
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As a Final Fantasy buff, I took some of their spells and stuck them in Faerun. Complete with nifty graphics.
Note: The spell Pain was originally intended to be used *at* the PC, not *by* the PC, during a specific encounter. It proves rather impractical for a PC to memorize, but works nicely against the PC. Demi Level: 5 School: Alteration Casting Time: 4 Save: None Range: Sight of caster The target is brought down to seventy-five percent of their current hit points. Pain Level: 8 School: Necromancy Casting Time: 1 round Save: Death Duration: See below This spell lowers the target's Constitution and gives -3 to AC for 2.5 game hours. If the target has under 90 hit points at the time of casting, there is a 25% chance the target will be Stunned for one minute, a 40% chance the character will be stricken blind for three minutes, and a 10% chance of the character being Feebleminded. Save vs. Death negates the Constitution loss. Ultima Level: 10/Nether Spell School: Evocation Casting Time: 1 round Saves: None Range: 30-foot radius centered on caster (like Sunfire) There is no record of Ultima that exists on Toril at this time. It was initially on one of the famed Nether Scrolls, and a high council of elven mages decided to destroy the secrets of this forbidden spell, for fear that its awesome destructive power would be misused. It does 1d10 each of fire, cold, electrical, piercing, and magical damage. There is no saving throw and it pierces through magic resistance. The caster is immune to this... if she wasn't, she would likely be consumed by the spell. [ 08-22-2004, 01:14 PM: Message edited by: Illumina Drathiran'ar ]
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