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#1 |
Quintesson
![]() Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 38
Posts: 1,081
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ok, after you get out of Underdark there are 3 new areas on the map; teeth pass, and two wooded areas. These (especially the pass) contains almost no things do do or fight whatsoever...or am I missing something?
The only thing thats very special is when I got to meet Coran once more...but other than some annoying mists there was nothing! (I know there is an entrance to a certain city here though) The other areas were worse, almost nothing to do, and the pass only had 3 ankhegs and some mists on it, other than that nothing! Is this all there is or what can I be missing? Were the programmers lazy here?
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...with the Bible and the Uzi as weapons |
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#2 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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If you have Tactic Mod there are some interesting battels there.(Three Dragons in Small Teeth Pass for example)
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#3 |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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And if you don't have Tactics, you've discovered everything there is to discover about those 2 areas. Beats me why they were put in. To try your patience and to teach that even Faerun can be dull, perhaps.
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#4 |
Quintesson
![]() Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 38
Posts: 1,081
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good then i havent missed anything...3 dragons with tactics: just another reason im touching that mod with a 30-foot pole!
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...with the Bible and the Uzi as weapons |
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#5 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Quote:
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#6 |
Avatar
![]() ![]() ![]() ![]() Join Date: October 24, 2001
Location: Manetheren
Age: 38
Posts: 556
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Depends on how it dealt with Red and Shadow [img]smile.gif[/img]
Knowing your past stories, you won't even have to reload. |
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#7 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Originally, those 3 new areas were meant to be places where the party would have to go to find the missing "Lenses" of the Rynn Lanthorn, as that's where Bodhi had hidden them.
In my opinion, the Tactics version of the Small Teeth Pass completely sucks, as the only way to (reliably) beat it involves relying on Reload knowledge. You go in, your entire party gets nailed with a 20D10 Dragon's Breath in the first round, then a 6D20 Dragon's Breath in the second round, and then you've got to deal with cheese like Dragons casting 9th-level spells. You very quickly get your ass handed to you, and then you Reload and use your Reload knowledge to ready the items/spells/Potions you would need to counteract the elements of those 2 particular Dragon's Breaths. It wouldn't be so bad if your party could enter the map, see a Dragon about to breathe on them, then turn and see another Dragon about to breathe on them, then say, "Holy Excrement!" and turn and get the hell out of there. But that option isn't open to you, as the party starts the map in a dead-end gully--you have to get past a Dragon if you want to exit the map.
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#8 |
Avatar
![]() ![]() ![]() ![]() Join Date: October 24, 2001
Location: Manetheren
Age: 38
Posts: 556
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Sounds like fun
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#9 | |
Manshoon
![]() Join Date: October 11, 2003
Location: Sweden
Age: 37
Posts: 183
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Quote:
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#10 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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Six is completely right. I had to reload many times since my sorceror was constantly dying, as well as Aerie getting chunked. There was no way I could prepare for the battle though: there wasn't enough time to cast fire resistance spells when I got there, and I couldn't put them in a spell trigger or contingency since I didn't chose one of those spells for my sorceror to memorize. I basically relied on having my mages hide in a corner while my fighters took charge. It's really difficult since the red dragon can breathe fire across the whole map
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