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#1 |
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Under a Blade's disadvantages it says bard song does not become better with levels. For a Skald it has the levels at which it does improve. For the Jester it doesn't say either one, does anyone know if a Jester's song improves with levels or stays the same? And what kind of song does just a plain bard get?
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#2 |
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I don't know all the details, but the Jester's song starts by having a chance to confuse enemies. At higher levels, the confusion effect is replaced by others--can't remember what ones.
The documentation on the bards is definitely lacking in the manual and in-game descriptions.
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#3 |
Symbol of Cyric
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I don't think the jesters bard song changes at all until you get the HLA(TOB). I think it always just confuses them no matter what level you are. Olorin's right the manuel isn't exactly overflowing with information.
ADD:Oh and the plain bards song raises morale and gives luck. It improves with levels. [ 09-17-2003, 07:28 AM: Message edited by: Zarr ]
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#4 |
Fzoul Chembryl
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Improved jester song also knocks enemies unconscious if they fail their saves...
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#5 |
Dracolisk
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The following info is courtesy of the Rogue Rebalancing MOD. It's certainly possible that the MOD changes the various Songs' effects, but whether they change or not, at least Rogue Rebalancing lets you know what the songs DO.
Bard: Lvl 1: Allies get -1 THAC0 and -1 Save vs. Spells Lvl 10: -1 THAC0 and -1 to all Saves Lvl 20: -2 THAC0 and -2 to all Saves Blade: Lvl 1: Allies get -1 THAC0 and -1 Save vs. Spells (never improves, Blades cannot choose Enhanced Bard Song with Rogue Rebalancing installed, but they get a Weapons Display ability to approximate a Bard Song) Jester: Lvl 1: All enemies within Jester's sight range must Save vs. Spells with -4 bonus or be Confused Lvl 15: Enemies must make another Save or be Slowed Lvl 20: Enemies must make another Save or be Stunned (The documentation is a little bit hazy here: It does not say if enemies get a bonus to their Saves vs. Slow or Stun, nor does it say if the Stun is added to the Song's effects, or if it simply replaces the Slow.) Skald: Lvl 1: Allies get -2 THAC0, +2 damage and -2 AC Lvl 15: -4 THAC0, +4 damage and -4 AC, immune to Fear Lvl 20: -4 THAC0, +4 damage and -4 AC, immune to Fear, Stun and Confusion Enhanced Bard Song: Bard gets -10 AC and +10% Magic Resistance Allies get -4 AC, +5% MR, -4 THAC0, +4 damage, and immunity to Fear, Stun, Confusion, & Normal weapons [ 09-18-2003, 01:58 AM: Message edited by: SixOfSpades ]
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#6 |
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I have a Jester in my party right now and the only thing she seems to add to the party is gold. She is a good pickpocket and saves us a lot of money being able to identify everything. Her confusion song takes a back seat to casting chaos with my mage though, the only benefit being that she can sing it at will. Should I drop her and pick up H'aer Dalis? Blades seem a little more combat capable but I don't really know since I haven't really used any bards much.
Edit - Thanks Six, I was posting this while you put that one up. The Jester looks pretty good according to that and the bard HLA looks like a big help. I think I will go ahead a maybe continue with the Jester once I get that mod. [ 09-18-2003, 01:56 AM: Message edited by: SpongeBobTheDestoyer ]
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#7 | |
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Quote:
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Quote:
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#9 |
Dracolisk
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Now that I re-visit aVENGER's website ( http://www.gamesector.co.yu/avenger/ ), I see that "Rogue Rebalancing" and "Shadow Thief Improvements" are in fact two wholly separate components.
About RR, I have nothing but good things to say--except for some very minor issues with the Short Sword of Backstabbing. About STI, however.....
[ 09-18-2003, 04:01 AM: Message edited by: SixOfSpades ]
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#10 |
Fzoul Chembryl
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How is one supposed to win that?
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