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Old 06-29-2003, 07:47 PM   #1
D*Ranged
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I downloaded the Spirit weapons file to my BG2 override folder. Was it the right choice? Or was it a disaster?
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Old 06-29-2003, 08:10 PM   #2
icelus
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Whoa...I haven't seen this one! Where can one such as I find said file?
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Old 06-30-2003, 12:36 AM   #3
SixOfSpades
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The "Spirit Weapons" patch is something that only makes the slightest bit of difference if you're playing a Totemic Druid: Normally, your Spirit Animals have their melee attacks rated as Normal weapons, which means there's quite a lot of stuff in the game that they can't hit. The Spirit Weapons patch raises the level of enchantment to +5/+6, depending on which animal you get.
The patch can be found here.

As to the ethics of it......It's certainly more than I would have done. True, the Spirit Animals are way too kickass to be wandering around with pansy-ass Normal weapons, but.....+6??? I just don't see a Level 9 Druid summoning a critter that can hit the Lesser Demon Lord. I would have set the enchantment to +2 or +3 and left it at that.

As to whether it was "a disaster" as far as potentially corrupting your game, I doubt it. Bugs are almost impossible in such a tiny MOD, and Sorcerers.net isn't known for hosting buggy wares anyway.
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Old 06-30-2003, 05:55 AM   #4
D*Ranged
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Quote:
Originally posted by SixOfSpades:
The "Spirit Weapons" patch is something that only makes the slightest bit of difference if you're playing a Totemic Druid: Normally, your Spirit Animals have their melee attacks rated as Normal weapons, which means there's quite a lot of stuff in the game that they can't hit. The Spirit Weapons patch raises the level of enchantment to +5/+6, depending on which animal you get.
The patch can be found here.

As to the ethics of it......It's certainly more than I would have done. True, the Spirit Animals are way too kickass to be wandering around with pansy-ass Normal weapons, but.....+6??? I just don't see a Level 9 Druid summoning a critter that can hit the Lesser Demon Lord. I would have set the enchantment to +2 or +3 and left it at that.

As to whether it was "a disaster" as far as potentially corrupting your game, I doubt it. Bugs are almost impossible in such a tiny MOD, and Sorcerers.net isn't known for hosting buggy wares anyway.
Thanks for the reply, but you failed to answer one question.

Did I copy that Spirit Weapons patch into the right folder?
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Old 06-30-2003, 06:15 AM   #5
Zuvio
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Quote:
Originally posted by D*Ranged:
quote:
Originally posted by SixOfSpades:
The "Spirit Weapons" patch is something that only makes the slightest bit of difference if you're playing a Totemic Druid: Normally, your Spirit Animals have their melee attacks rated as Normal weapons, which means there's quite a lot of stuff in the game that they can't hit. The Spirit Weapons patch raises the level of enchantment to +5/+6, depending on which animal you get.
The patch can be found here.

As to the ethics of it......It's certainly more than I would have done. True, the Spirit Animals are way too kickass to be wandering around with pansy-ass Normal weapons, but.....+6??? I just don't see a Level 9 Druid summoning a critter that can hit the Lesser Demon Lord. I would have set the enchantment to +2 or +3 and left it at that.

As to whether it was "a disaster" as far as potentially corrupting your game, I doubt it. Bugs are almost impossible in such a tiny MOD, and Sorcerers.net isn't known for hosting buggy wares anyway.
Thanks for the reply, but you failed to answer one question.

Did I copy that Spirit Weapons patch into the right folder?
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Old 06-30-2003, 06:16 AM   #6
andrewas
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The override folder is the right place for this kind of mod.
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