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#1 |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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Okay, this is a reccoring problem with my mage/theif CN elf.
I sleep and have a dream about Candelkeep. Have to put familer in bag so i don't blast it to peices by ice (happened by accident) wake up, resummon familier..... .... only it is in the dream candlekeep. I can't contact it, and once I click onto a caracter portarit, can't find it. Short of getting it killed, resulting in painful losses in CON for my character, how can I stop this from happeneing? |
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#2 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Hmmm. try
CLUAConsole:MoveToArea("AR0028") and get it into backback. Then CLUAConsole:MoveToArea("AR0400") to get to Slums.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#3 | |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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Quote:
And why do I want it in the slums? I@m outside the Asylum
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aka Loc der Graf, Quillruke |
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#4 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Of course.
The first command (which you have to write into console) transports you to the area of the dream. You should save first, though. When you arrive there, get to your familiar and order it to get to your backpack. Now write the second command and you should be in the slums. But, because you were outside Asylum, write CLUAConsole:MoveToArea("AR1500") instead. That will bring you back to the Asylum entrance area. If you don't have the console enabled (if you don't know what is it, you don't have), check the Ironworks website, cheats section. It should be there. There is an easier way, though, if I recall corectly how the familiar spell functions. Kill the familiar. When the dream is over, recast the spell. Use the ShadowKeeper to give the missing CON point back.
__________________
Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#5 |
Symbol of Cyric
![]() Join Date: June 19, 2002
Location: Northern Ireland
Age: 41
Posts: 1,330
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Question: Do you have the patches? IIRC this bug was supposedly fixed in one of the offical ones. If you don't have it I'd download it it may fix your problem.
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Minsc - \"Don\'t ask questions better left to aged sages\"<br /><br />\"You must gather your party before venturing forth\". *BANG* shoots him dead |
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#6 |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
|
pacthces scrap up my game. The Sola mod and the other patches resulted in their being no words.
So you go to "enable cheat console", go into the game, and where do you type the stuff? Sorry, I'm a bit useless. |
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#7 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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clua stuff goes like this:
first you go to the baldur.ini file and type Debug Mode=1 under the program options. then you start the game and press ctrl+space and start typing in the codes
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#8 | |
Symbol of Cyric
![]() Join Date: March 16, 2001
Location: Manchester, England
Age: 36
Posts: 1,109
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Quote:
![]() Well, blame the Solaufein mod, not the patches. The patches fix bugs, they don't make them! [img]smile.gif[/img] ADD: Dragonshadow, did you back up Dialog.tlk, like most mode Readmes tell you to? That's generally the best way to reverse the effects of a mod on a game, after uninstalling it. Uninstall the Sola mod and back up your dialog.tlk file. Then if you install anything again you can revert to the original dialog file if it doesn't work. Simple. ![]() [ 06-10-2003, 08:34 AM: Message edited by: DJG ] |
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#9 | ||
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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Quote:
No words anywhere exept title. fate spirit doesn't talk: can't continue game. Quote:
I'm rubbish, I know Sorry guys!
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aka Loc der Graf, Quillruke |
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#10 | ||
Symbol of Cyric
![]() Join Date: March 16, 2001
Location: Manchester, England
Age: 36
Posts: 1,109
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Quote:
No words anywhere exept title. fate spirit doesn't talk: can't continue game. Quote:
I'm rubbish, I know Sorry guys! [/QUOTE]It should be in your main folder.... And by the way, I had a fate spirit problem. It wouldn't initiate dialogue, and the challenges weren't working either. I had to re-install the game, it was related to the installation of Ascension. |
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